Greetings from cyberdelic space. This is Lorenzo and I'm your host here in the psychedelic salon. Well I'm finally getting this week's podcast out at mid week which is always my target but not one that I hit very regularly, at least not lately. But here we are nonetheless and today we're going to hear the last of the trilogues for a bit. In fact I've got a little surprise for you next week and I'll tell you about that after we hear today's program. But first I want to thank John S and Terry L both of whom sent generous donations to the salon recently. So thank you John and Terry I appreciate your support in helping to keep these podcasts going. And for today's podcast we're going to hear the recording of a private conversation Terrence McKenna, Ralph Abraham and Rupert Sheldrake had back in September of 1991. Their topic that day was psychedelics and the computer revolution. And we begin with Ralph Abraham introducing the topic but as you listen try to keep in mind that this conversation was held in 1991 and a lot has taken place since then, particularly in the arrival of the Internet and significantly faster and more powerful personal computers then were available back then. So let's join Ralph now. Our talks frequently range over different periods of history. We love to extract peculiar details from the historical record and speculate on their relationship to major movements in cultural history. So today we get to do this with modern history, with cultural history in our own lifetime, for our subject is psychedelics and the computer revolution. There have been several articles in the journals recently and newspapers speculating on connections between the onset of the psychedelic period and discoveries in the computer revolution. But it only came to my attention very recently through an article in GQ. For this article I was interviewed on the subject, my usual subject of complex dynamical models for history or social economic political systems and their potential for aiding jumpstart on the future. When the interview finally appeared in magazine however it wasn't about that at all. It was a speculation on psychedelics and the computer revolution. And this article somehow had evolved I think from my connection with Mondo 2000. So this is a magazine that we all know. We know the editors who met them here in fact at Esalen and this magazine had evolved through stages with different names. High Frontiers Reality Hackers, Mondo 2000. As if we are working on high frontiers we are hacking reality, we are creating the future and we are aimed at Mondo 2000. And as a matter of fact we do. Our trilogues are very much in this spirit and the magazine apparently owes its existence to a market of fans of psychedelics who work in the computer revolution. But the idea of the causal connection between psychedelic and the computer revolution, this was new. The article in GQ begins with an excellent quote from Timothy Leary who says, "There are various natural resources in the world. Creativity is one of them." And understanding this the Japanese will go to Borneo to collect teak and go to California to collect creativity. So this is the conjecture we can consider this morning. And to begin with, to see about the plausibility of the causal role, let's look at the comparative chronologies of these two developments. All happened in our lifetimes and largely here in California. So this is the location if we are going to find a connection and we can dig it up in the wreckage in the basement of the local church and so on. The computer revolution began in World War II. Or it could put the beginning anywhere but what we call the computer revolution began in World War II among people who probably did not take psychedelics. In fact the psychedelic revolution started later. To begin with, the early computers were war machines. One was called the Norton bomb site, then there's the Enigma machine and so on. I was in grade school at that time. Then the psychedelic revolution, let's say, started in the middle 60s. What's going on in the computer revolution in the middle 60s? We had the beginnings of a field now called scientific computation. At first computers weren't used for scientific computation except as a special-purpose analog computers like the Norton bomb site, all designed around a single mathematical problem. General-purpose scientific computation required first the invention of floating-point numbers by Wilkinson in 1961. So there is a conjunction in these two chronologies between, let's say, the first popular usage of marijuana and the arrival of LSD on university campuses and so on. Not to say that Wilkinson was an acid head, but this is, anyway, looking for causal links we have to pay attention to the comparative chronologies. Then just a couple years later when LSD hit the college campuses, computer graphics began its major growth from seeds planted in Salt Lake City with Evans and Sutherland and so on. The usage of computer graphic hardware required software that was developed later by various people whose names are not well known. Whether they used psychedelics or not we couldn't say, but certainly a lot of their friends did because that was the cultural historical milieu of the time. A later development in the 1970s, then psychedelic mushrooms became popular on university campuses and at this time there was a major change in the direction of the computer revolution in the emphasis, in the shift of emphasis, from mainframe computers to personal computers. Of course this was a corporate decision in IBM as the historians see it, but actually it was the Macintosh that more penetrated homes and became the first successful personal computer and that was because of the Macintosh operating system which was stolen from Smalltalk, one of the many very creative projects at Xerox PARC, the Palo Alto Research Center in the 1970s. There also we found other innovations in computer graphic software such as the first paint program and the PostScript method of doing typographics. More recently in the the 80s we had the decline of hardcore psychedelics of the onset of the, what do you call it, empathogens like ecstasy and then we find a new turn in the computer graphic revolution toward virtual reality and other software developments which would replace the ordinary reality with an alternative reality if not psychedelic at least equally distant from ordinary reality. So there's a parallel of chronology and this suggests some conjectures, only chronological conjectures, not necessarily making much sense such as a causal relation between LSD and the first computer graphic software. Likewise between the popularity of psychedelic mushrooms and the personal computer revolution or at least its empowerment, the GUI, the graphical user interface such as Smalltalk. Also at that time there was, at least in university campuses, a massive growth in interest by children in computer games. The first ones were in the Dungeons and Dragons category which is still popular, circulating computer networks worldwide. More and more and more developments of sophisticated computer games like Dungeons and Dragons, Adventure and so on where you you go down a little corridor, you come to you can choose between this door or lifting that rock and then you go up vertically and it's a computer graphic alternate reality is the substance of the game and a lot of important evolution in computer software concepts took place in the milieu of these computer games. Also the source code was available on the large networks so children could learn computer programming and modify the games and so the evolution, I mean the cultural history and the evolution of this game milieu were co-evolutionary processes. And finally a causal relationship between ecstasy and the emphasis on virtual reality which is now being developed with great enthusiasm by governments for purpose of driving tanks, weapon systems and making love, operating business, telecommuting and so on, could be viewed as a quantum leap in the interconnectivity between the machine and the human user. So here are just some possibilities for causal relation between psychedelics and creativity in the computer industry. And I think just to fasten on one possible nucleus of all this is Xerox Park, this place where some of the very important software concepts developed and it's in it's in Palo Alto, centrally located in the Silicon Valley and in the midst of the central marketplace of the psychedelic culture. What do you think? Well I mean I gather that the causal connection between all this is the idea that both the evolution of the computer and the evolution or rediscovery and assimilation of psychedelic drugs has to do with consciousness expansion. I mean in one case we're expanding memory retrieval speed, machine-human interfacing, in the other frontier, the pharmacological frontier, we're expanding our exploration of our own wetware and that probably the end result of this is to see these two superficially distinct fields as actually two facets of a single set of concerns that are migrating toward each other. I mean I suspect, I assume that the drugs of the future will be much more like computers and the computers of the future will be much more like drugs and that in fact the values and the areas that each seeks to maximize are similar to the areas of concern of the other. The final goal of reductionist pharmacology, if it's able to make good on its belief that the basis of thought is ultimately molecular, should be the designing of a drug which causes you to whistle the first eight bars of Dixie and nothing else. Similarly the goal of computers given the nanotechnological thrust, the human interfacing thrust and so forth and so on, is a computer that you can run its programs only by placing it under your tongue so that you know these two concerns, one the concern of a kind of magical shamanistic emotion based, we could almost say feminine psychology, the drugs is a countervailing force to the material engineering hardwired scientific straight engineering approach but in fact it seems that the Ouroboros is taking its tail in its mouth and these two concerns are seen to be simply different approaches to the completion of the same program of knowledge. Well that's very nice, it's a little less than I wanted. This is a kind of a theory of convergent evolution or something. So I'm thinking of the machines have evolved in a certain way they could have evolved some other way. Why would they do this way? Because the interest of people making the innovations. Now if those are people who specifically are having visual hallucinations on a regular basis then it's possible that they would be more inclined to have a GUI, a graphical user interface, icons on the screen. I mean we have all these books, there's hardly an illustration in them, we'll have an encyclopedia, a dictionary. Here's the definition of the word tree, there's no picture of a tree there. Now we look at them at the Macintosh or at Smalltalk or the Sun operating system, here are icons all over the place. Every concept is represented by a picture. There's very few words in sight. Could that be because the people making the creation are strongly influenced by an alternate reality in their own life and therefore computers are evolving in a direction that is quite orthogonal from the preceding direction and vector of cultural history? Well print had a series of sensory biases and intellectual biases built into it that print culture was always extraordinarily naive about. I mean because of print we have the concept of interchangeable parts which gives permission for the concept of democracy. That's an interchangeable parts theory, the citizen is an interchangeable part in the body politic. Because of print we have the glorification of Cartesian logic and the emphasis on the here-and-now aspects of reality. I mean I think that what's happening now was very presciently anticipated by Marshall McLuhan who felt that the electronic media would return us to an eye-oriented culture and that the biases that have shaped the Western mind since the adoption of the phonetic alphabet essentially and that were then tremendously intensified by movable type is all being exploded. The Gutenberg galaxy of cultural effects is being left far behind as we move out into a space that we could call psychedelic, visual, cybernetic, or all three. A whole new approach would be to say yes we had the repression of fantasy thanks to the print medium dominating because the technology of the Gutenberg press and so on for a time and then we had a liberation through the revival of visual representations thanks to electronic innovations in the medium world. For example television and the main influence behind the graphical explosion in the computer revolution is not psychedelic visual hallucinations at all but just the rise of popularity of television in the American home. Well it's all of a piece. I mean television, yes, I mean television is certainly has a tremendous influence on the mass mind but on the creative cutting edge of the civilization it's psychedelics. Television influences culture but if you watch television it's psychedelics that shaped the agenda of television, the styles of cutting and rapid-fire imagery and macro physical and micro physical perspective shift and all of these things one could lay at the feet of psychedelics. Now what an orthodox cultural historian would claim is it's not psychedelics it's surrealism. Surrealism is always dragged in here as the godfather of modern advertising but in fact the concern of surrealism is nothing less than the pictorial representation of the contents of the unconscious as described by Freud and Jung. So what it in a way what we're talking about here is not so much the culture shaping power of psychedelics or television or surrealism but of the emergence as a cultural artifact of the unconscious itself which was being suppressed by this linear print head style of thinking that... The visual representations for example have been relegated to the unconscious through the restrictions of the media. Well they've always been the medium by which the... They are released from the unconscious and enter as if all people had suddenly become surrealist artists. The databases of the unconscious are visually dedicated databases. They're not print databases and now they are being liberated into consciousness. Really I mean as a global society possessing you know DNA sequencers and thermonuclear delivery systems and so forth and so on we cannot have the luxury of an unconscious mind. That's something that may or may not have some appropriateness if you're hunting woolly mastodons and that sort of thing. But an integrated global culture cannot have the luxury of a large portion of its mind inaccessible to itself and somehow occluded and apparently this is being eliminated. Technology, the evolution of languages and so forth have taken a turn toward outing the unconscious. Outing the unconscious. And this is computers are a wonderful tool for this as are psychedelic drugs. Yes and so they are in cooperation in the crash program to out the unconscious. In other words to increase the strength of the coupling and the effect of resonance between our selves and conscious purpose in our society on one hand and the cultural morphogenetic field on the other hand. The species mind is being made explicit by entering into the visual awareness of individuals. And through these means when connection between the group mind and business practice and so on is amplified then we get commercial manifestation of creativity of products like the personal computer. Well but in a sense I think that's simply that the culture is building on the foundation already in place. Money as understood by moderns is almost entirely a print created phenomenon. Before the invention of the printing press money was something that you hid under your mattress. Now money is this completely abstract medium that is moved around by electronic banking transfer and investment capitalism and this sort of thing. And it has become like the concept of the citizen a way to uniformize all the complex spectrum of phenomena down to a single variable. Money. And so the world of print is the world based on money. Now the computer is very able to insinuate itself into that environment and build on it but that isn't I think the natural milieu of the computer. The natural milieu of the computer is information which is very different from money. Money is a downloading of complexity into a kind of medium of exquisite simplicity. Information is an exploding of the apparent here and now into a much more multi-dimensional domain that is therefore it can only be grokked intuitively. It can only be grokked through feeling. So the abandonment of money and the substitution of information as a medium of exchange is having a feminizing, psychedelicizing and visually enhancing effect on the values and direction that society is going. And this is all happening without planning. I think this is just built in. These are the hidden agendas of the technologies that we imagine we can manipulate and appropriate without being reinfected by the hidden effects that they carry. But of course this is not true at all. We are completely now infected by these hidden assumptions. What do you make of this, Rupe? Well, I like the idea of the re-emergence of the unconscious and it reminds me of the, presumably the prototypic image of the realization of archetypal images in some kind of shared space. It is the cave art of the Paleolithic where you go deep into a cave and there by the flittering light of candles after a scary initiatory journey, accompanied by chanting and so on, you see these images of animals and so on. A vision actually somehow made concrete within a shared space through a flittering light in the darkness. Well I understand that of the Native Americans who went into this kind of thing, the Chumash were particularly well known for their polychrome cave paintings. They occupied the area now known as Hollywood. Well the flickering light, the polychrome cave paintings of course give one an early version of the cinema. And the cinema where you go into a darkened space and then by flickering light see incredible fantasies and patterns unfolding on the wall, is in some sense the precursor of television. Televisions like the cinema writ small and brought into every home. And certainly in countries where television is introduced for the first time, like India, the principle used people make of it nowadays is videos of films. You can have all these films at home. So it's like a miniaturized cinema. So I think we're looking at the history of this sort of revival of the collective visual imagination, the cinema is the precursor we have to look at rather than television. And of course California again plays a crucial role in this revolution. So cinema, television, psychedelics as another form of darkened space and flickering images and visual content and the computer graphic revolution, which in a sense is like a transformed television or the cinema to be able to represent more abstract kinds of imagery or pattern of the kind that may appear in psychedelic vision. These seem to be related kinds of phenomena. So if we see this as all as some kind of reawakening of the visual imagination and the representation of the unconscious phenomena, the prototype for all of which is of course the world of dreams, which occur in darkness, in sleep, indoors usually, and in a flickering and incomprehensible way. The real roots is the world of dreams and its actualization or externalization through cave arts and then through these variety of other transforms, you know, fairy tales told around campfires, again the flickering light associated with the play of imagination and of imagery conjured up in that case by words. But then the visual representation of all these things shows indeed some kind of connection. So I think you're right that we can see this as part of a larger process of reawakening of a collective imagination. It's part of an archaic revival. The print thing is very artificial and we live completely within it. The verbal thing is very artificial. Well I don't see that so clearly. I mean the print thing is a technological artifact less than 500 years old and yet dominating the sensory ratios and psychologies of virtually every person on earth. It's just a matter of scale. We have a million years of consciousness and then we have only 50 or 100 thousand years of speech. Speech is a newcomer on the scene. The morphic field barely recognizes words. But words are still an incredibly deeply established creed compared with written words or print. Yes. And if you look at non-literate cultures then of course the oral tradition is very important but I suppose also there's a much higher developed visual imagination. When you go to a Hindu temple or a Gothic cathedral, primarily designed to be appreciated by non-literate people, then you see a riot of psychedelic type imagery. Demons and snakes wriggling everywhere in Hindu temples, psychedelic stained-glass windows in Gothic cathedrals, amazing vegetational forms and structures and shapes. But it isn't a clearly, it isn't a smooth unbroken development. It's that even between manuscript culture and print there is an enormous leap that takes place because the psychology of manuscript culture is that you must look in order to understand. That's the essence of manuscript because no font is ever repeated. No E looks like every other E. So you must look at manuscript. Reading of print is a very different psychological function because in the first few minutes of reading any text you assimilate the font. From then on you don't look at E's and F's and L's. You automatically assimilate them. It's always the same. There's no decipherment of the visual surface in the act of reading print in the way that there is reading manuscript. This is what McLuhan is talking about, of this linear uniform high-speed thing which sets up democracy and modern science and reproducible data. And all these things that we take for granted or that we fail to examine deeply are an aspect not only of the linearity of print, that's been pretty well talked to death, but the uniformity of print and the curious way in which you don't have to actually look at it sets us up for psychological blind spots that have closed us off to the reality of the visual world. Compression, informational content of media, but then since cinema, video, computers and computer graphics, there's now going an expansion is in progress which may expand well beyond any richness of media that history has seen before. Generally speaking, yes. The only caveat is that for the people who give their lives to this stuff, cinema is in no way seen as a precursor of television. Cinema is related to photography and related to the reconstruction of ordinary visual space. Television is a pixelated medium very much like manuscript and not at all like photography, because with photography the eye is not asked to work, the eye beholds a photograph, the eye decodes the television screen, the fragmentation of the image makes it into an entirely different medium. Well, as a matter of degree, as with high-definition television, the resolution of video is increasing due to the over usage of silver and organic pigment and so on, the resolution of film is decreasing, sometime they'll meet. Computer graphics has the potential of resolution on the level of cinema. So let's think of a sequence then of manuscript, printed book, cinema. Okay, we'll skip television. Think of computer graphics. Well, television is related to the psychedelics. As interactive cinema, not as interactive video. I think that's appropriate. See, if these people are actually right in their analysis of the effects of these media, then high-definition television is not television at all and will not have the same effect that television has been having. In fact, high-definition TV may give a surprising shot in the arm to the, at this point, on the ropes linear uniformitarians, because it's going to be much more like cinema and photography and it's not going to have to be deciphered. It can be looked at and this will have unexpected consequences on the sense ratios and assumptions operating within the society. Video is doomed, not because of a resolution limitation, but because it's not interactive. An interactive computer graphic game where you can watch the soap opera but also play with it, change the script and so on, is bound to be much more interesting just because of interaction than video or cinema. More like a dream, in fact. More like a dream, in fact. Well, one of the things they've discovered that's very frustrating to the engineers of virtual reality is they spend hundreds of thousands of dollars getting fast enough computers so that when you turn your head the scenes is reconstructed in the way that normal space is. But what's fascinating is they discover in virtual reality people rarely turn their head. People know that they are in a television created space and they immediately lock into their long ingrained habits of watching television and people sit with the iPhones on like this. It's temporary. Because they don't understand that if they're not watching TV and you have to tell them turn your head, keep turning your head, stop sitting still, you do not have to stare at this. You say, "Oh, that's right, I don't have to stare at it." That's temporary because video and cinema are on their way out. I think the future of cinema is that all the films ever made will be digitized and stored in a gigantic library where in the context of a computer graphic VR parlor game you can call up at will images from very, here's Cleopatra, Salome or something, and put them on the walls around you. So, well, interactivity is the primary, I mean, this is the area where the computer revolution and psychedelics are in convergent evolution. They are coming together in the interactivity, but the extent to which the computer medium could be shared by a large number of people gives an idea of a further advance in cultural evolution beyond what was accomplished by hippies in the 1960s with psychedelics. Larger groups spread over space and time can come into morphic resonance with the same image. But this takes us to another key point in the whole thing which is that if, in relation to mathematics, since mathematics represents a particular realm of imagination, and for many mathematicians a particular realm of visual imagination, this is Ralph's chosen field of course, that the normal way of communicating mathematical ideas is through a kind of symbolic structure as unrelated to the visions, as musical notation, as to the sounds you hear in a late-cycle symphony. And the secret which good mathematicians seem to have inherited or picked up almost by accident is that these symbols relate to what Francis Galton called mathematical landscapes, an inner imaginary space which creative mathematicians have. They see forms. He described how great mathematicians of his acquaintance reluctantly admitted, when he questioned them closely, to seeing landscapes as little balls that were running down and shapes changing before their very eye. This was how they did their mathematics. They then later translated and expressed it through symbols. Other mathematicians with this gift could somehow pick it up by a kind of resonance, the symbols acting as some medium that helped tune them to it. And this is actually how at least many branches of mathematics have been carried out. It's still true today that good mathematicians have mathematical landscapes and mathematical imaginations, but this is a secret kept from most of us while studying mathematics in school or even university, where these symbols seem quite impenetrable, the manipulations you do with them seem quite arbitrary. And it seems to me that one of Ralph's points is that the computer graphics revolution now makes these rather abstract mathematical systems previously only visualizable by mathematics, and even then to a limited extent by mathematicians, like fractals and so on, immediately accessible to everybody. So suddenly these abstract mathematical concepts or mathematical spaces now become common cultural artifacts, and now have fractal sweatshirts, fractal imagery on printed fabrics and so on. So through computer graphics there's this opening up or democratizing of the mathematical imagination. And I imagine that when mathematicians take psychedelics, that their already developed mathematical landscape undergoes an expansion, intensification, or some other interesting development, since mathematicians have this peculiar and unusual kind of visual imagination to start with. Is that the case? Yes, I think that we could put this in the category of outing the unconscious, that for peculiar reasons, evolutionary mistakes, mathematics had actually gotten relegated to the unconscious, you see. And it does have to do with printed books, I'm sure. When mathematicians speak to each other they wave their hands, they draw pictures one line at a time on the board, or with their hands in space, and they speak simultaneously and in coordination, coordinated like dance is to music, to picture and words, so it requires the cooperation and coordination of multiple modes of representation in order to communicate a mathematical idea from one trained mathematician to another. So when you see colloquium talks, which are public performances of mathematical creativity in the act, performed live to an audience of people trying to understand, then you always see these visual dynapics, I call them, moving pictures with lyrics that are coordinated, done in a very artful way, using the room as like the memory palace of Giornano Bruno and so on. Here's a space, this corner, and this is where this goes, and this, and everything is coordinated with space. The dance of the performer, the waving of the hands, the drawing on the blackboard, and the singing of the words, succeeds by a telepathic miracle in communicating the idea. Then you have books, textbooks for teachers to use in schools who aren't trained on this level or something, so you send in the book to a publisher with the drawings in the margin, publisher writes back, "We can only have 100 line drawings in this book, that's the limit for financial reasons." So then you get a book which fails in the communication of the idea, even to a trained mathematician, and out of this tradition comes this heavy reliance on symbols, which for a person already trained in the mathematical dance hall actually do reawake, they blow up the entire image, they recall it from practice, you know, in the memory field, a little icon, that's fine, but for somebody to learn mathematics from scratch in this way, it's impossible. So after this limitation on books, the transition from manuscripts to printed books, it was at that time that mathematics became arcane, was relegated to the unconscious. Along comes computer graphics, suddenly mathematics becomes visible, suddenly we have visual mathematics, visible mathematics, for the first time in a long while on a public scale, on t-shirts and so on, as Rupert said. So I think that is true, that mathematics is one key area which is saved from oblivion by the computer revolution, making visual mathematics possible and part of the daily experience of anyone with a personal computer. Well don't you think it's just part of a larger program of language generally becoming visible through the medium of the computer, that what's happening is that language is about to conquer the visual dimension and the mathematical shock troops have somehow gone over the top first, but ordinary language can hardly be far behind. Yes, the current, the hot frontier of the computer revolution today is multimedia, that means you'll have a CD and when you double-click on the icon you get songs, dancings, moving colored pictures, dramas, you know, a coordinated multimedia display created by expert best understanders of the subject, let us say how to repair a car or how this tree grew from a seed and the morphogenetic field, the geometry of the soul, wherever you double-click you're going to get this multimedia show which is actually interactive, which will help me see that again, go back, slow down. Well it's the species mind and it's nothing is happening except that what was previously wetware and driven by intuition is being made explicit as hardware and driven by a machine interface, we're downloading or uploading the unconscious into a cultural artifact and it's gaining presence in the domain of culture through this process. You know, children's books, since I was reading to Cosmo yesterday and there's this book which is, it's got pictures, they're interactive, you can open the door, look inside, you see the crocodile, you close it, then you open this box, there's a snake in there, close it, you open the clock, there's a bird in there and these are children's books in which children actually gain their initiation to a certain level of initiation of, yes, of awareness of the environment and so on, the language, the cognitive strategies for understanding all this. These books are much more successful, sophisticated and rich than the books which are used to teach mathematics to advanced engineering students in universities. They're like crude DMT hallucinations. Yes. So the best of the books, like children's books, and the computer revolution is now advancing to a point where they're sort of getting to the level of children's books as far as richness of medium is concerned, but there's a long way to go before they can approach, I mean they'll never get there, the richness of experience of a psychedelic trip either alone in a dark room or with a group of people exploring a flower. A long way to go. Well, coming back to the connection between psychedelics and the computer revolution, there are several ways one might look at it. One is, well, first the sociological fact, as revealed both on the basis of anecdotal stories and on the survey carried out by the San Francisco Examiner. Out of 118 people questioned at the recent Computer Graphics Convention in Nevada, 118 said that they had taken psychedelics. There was a hundred percent psychedelic usage among leading figures in this field. Now, there's a sense in which other branches of the computer world are part of the linear language-based print type thing. The word processor, the commonest use of the computer in everyday life, is an updated version of the typewriter and so on. It's not something that breaks radically with this tradition. It's in fact the colonizing of the visual space, of the sort of television type visual space, by the printed word in a more humanescent form. So, in that area, people who develop new word processor things, or spreadsheets, the suggestion is that psychedelic usage is quite low, perhaps maybe a little higher than the rest of the population, but computer graphics is the area where there's this exceptionally high incidence, in fact maximum incidence, of psychedelic use. Now, I wonder whether it's because people who take psychedelics then want to find a career where somehow this incredible visual revelation can be followed through in some kind of technology and shared with others, a bit like some people who have amazing experiences with drugs then try and find ways of doing it through meditation or ways they can teach it to others without the drugs. Is that one of the reasons? Is it that people with visual imaginations are particularly drawn or influenced or amazed by psychedelics and the other kind of people who go into computer graphics anyway? What kind of causal link do we have here? Is it that when actually thinking about some realization of some program, that the psychedelics can actually help the creative process, it's a kind of ongoing usage during this kind of creative process? What do you think, Ralph? Well, I think in the creation of a new program, let us say the first spreadsheet, the first text editor or something, there are all kind of concepts that have to be invented from scratch, just about the sort of the geometry of the space of information, the view of the filter, what information will be stored where, what's important, how do you treat it, how do you display it on the screen. All of this, an enormous amount of creativity is required because we are constructing a new space using tools that have never been touched before. So I think that all of these creations, and even in the aspect of computer revolution totally dominated by print, that these have been enormously aided by visual imagination, by visual skills, by cognitive strategies involving geometric spaces and motion within them. So there could be expected incidents of psychedelic usage among pioneers in those fields as well. But when it comes to computer graphics, I do think that all of these different possibilities you listed operate in parallel. I know from personal experience with my students that there are among the most interesting students attracted to study computer graphics are those with psychedelic and other unusual experiences like traveling and foreign cultures. And they are looking for jobs where they can just feel more comfortable and have a chance for success and maintain their integrity. And they've chosen the computer graphic industry because it's more congenial, more compatible. You know, but what they're doing is of value. Simultaneously, it's probable that they are trained to succeed better in it. There are other people who would be better off as engineers creating new hybrid devices like high-density memory or something, faster processors and the like, which is very linear, engineering, drawing-oriented kind of thing. So I think all of these things I created is a sort of a resonance between psychedelic experience and computer graphics. And I don't know which causes the other. You see, it could be that while working on a computer graphic program, you see the same picture over and over again. Finally, you get a kind of boredom sets in where you don't feel it. It's like we can't sit at the typewriter sometimes because we don't want to stare at the page anymore. And print on the computer monitor does get really boring, and pictures do also. And it may be that people who don't have psychedelic recreation are not able to continue in the job. You see, after a year or two, they have to retire, whereas others have more longevity in that kind of work. I don't know, and I don't know how we can find out. Well, I mean, finding out is more than a matter of curiosity, because as the ABC television network implied when they contacted you about this, this has enormous implications. If the US leads the world in computer graphics, and if the principal competitor is Japan, if the Japanese corporations haven't yet got programmers working in them who are onto psychedelics, then there are two possible consequences. One, the revelation of psychedelic usage in the US computer fraternity will allow the drug enforcement agencies in the United States to try and clean up Silicon Valley to the possible detriment and loss of world lead in this important aspect of US high technology. Second, the Fujitsu Corporation and others in Japan may send their employees on crash courses in psychedelics, in which case they may well be getting in touch pretty soon with you and Terence to hire you as consultants for this process to try and unleash more creativity in Japan, assuming that the psychedelics hadn't hit Japanese computer, corporate computer culture very much yet. Well, it's likely that rather than suppress psychedelics in the United States, they will simply have to accept them or accept second-rate status in one of the few fields where we still hold some advantage. Well, that's a possibility. I'm not sure if we even still hold an advantage as far as the creative edge is concerned. In most of the large software companies such as Borland, Microsoft, Santa Cruz operations and so on, I'm pretty sure that they do have drug testing as they have at ABC News and so many other... To make sure that their programmers are taking sufficient psychedelics to stay on the cutting edge. Well, no, not. Oh, no? [laughter] Come, come now, you're slacking off here. No, but they're not that rational here as I think they may be in Japan. The hysteria against drug usage in this country is not a rational program and probably will continue even though it means that the United States has lost its place as a primary industrial nation. Well, in Japan where the large corporations have very enlightened leadership it seems with very clear goals and so on, they may very well study the data coming in from the grassroots science groups all over the world and decide that they need to encourage certain teams working on the frontier of the computer revolution there, they are very keen to lead the world, encourage these teams to begin experiments with psychedelics and monitor the results carefully in a controlled way. I think that's very likely and I have always anticipated a shift of leadership in the intellectual, scientific and technical things away from the United States as the wave of European immigrants that came during World War II die out. The American educational system has no way to replace them. It's a very poor educational system. So I think we've already seen this, that the leadership in technical innovation has moved away from the United States even in terms of computer software, computer graphics and so on. Europe and Japan are on the rise and the United States is in decline. So the conclusion is that civilization which welcomes psychedelics is the civilization that will lead and rule the planet. Yes, that's the conclusion. There you have it. I think we need to go a little further. Go for it. Well, one thing that I still haven't heard from Mark is, since I don't have a mathematical landscape, having never been told about such things when I was studying mathematics, having found the manipulation of these symbols quite meaningless and unsatisfying, having never been able to find out why you did these things, and therefore having abandoned mathematics like millions of others in despair or just out of boredom or lack of engagement. I'm curious to know from Ralph's experience, firstly, when he's doing mathematical creative work, how the visual imagination works, how this mathematical landscape works, what your particular landscapes are like. Secondly, under the influence of psychedelic drugs back over seven years ago, did you find yourself in the presence of amazing, totally astonishing visions which were nothing much to do with your usual mathematical landscapes? Or could you start from your habitual and well-known areas of mathematical landscape and then almost consciously and interactively develop them in new ways and form a kind of continuity between those and the visions produced by substances such as DMT and ISD? Yes. Well, you know, between mathematics and physics there's a big difference. And there's a certain personality of person that would choose to be a physicist and a kind of an opposite type of person that would want to be a mathematician. Likewise, within mathematics there are completely different continents, as it were, in the mathematical universe. And the usual map of this universe by historians of mathematics has three continents. They are algebra, thus the oldest one, and geometry and topology that comes later about the same time or maybe a little earlier, and then very recently a new one, which is analysis, dynamics and so on. These three continents in the mathematical universe have totally different cognitive styles. And algebra, I do, I don't really, I'm not active in algebra. And I haven't been to that many talks by algebraists. I think that they make, they have pictures that are more like tables, not tables of data but classifications of things or something. And they use visual representations that you don't find in the book, where they're not delightfully rich visual representations that are very direct representations of what they're studying. They're like auxiliary things. The geometry, of course, is an extrapolation of ordinary experience in space and time. In space anyway, let's say. So there are figures of triangles, spheres, a torii and so on. These cannot be really brought in any way without visual representation. Mathematicians, geometers, learn tricks for visualizing higher dimensions. That's one of the main things. You could say the mathematical skills, the geometrical skills for our culture has evolved little by little primarily through the development of cognitive tricks based on visual representations of higher dimensions. Higher dimensions, well, three dimensions is represented in two by perspective. That's some kind of trick. And there was a day in the 14th century when this trick was discovered by somebody and communicated to somebody else and became a major innovation in the history of painting. The third continent in the mathematical universe of analysis and dynamics, it has some kind of history from classical Greek times through the Middle Ages and so on, but primarily it's associated with a recent beginning with Galileo, Kepler, Newton and so on. This is geometry with motion. So the visual strategies necessary to think and work in this area of power is the geometry with motion, so it's a more complex visual cognitive strategy than had ever been attempted before. Of course, it's relating to dance, to running through the woods, to catching a ball and so on. There's dynamics in human experience and every child is a dynamicist in learning to master the functions of the body, locomotion and so on. So that's the background. I've worked in geometry, topology and in analysis, a kind of classical analysis which has symbolic representations of very great complexity and magnitude. For example, there are books where there's a formula F= on page 1 and it goes on for over 300 pages of a single formula. To understand what it says, you have to assemble all these pages in your head and be able to scan it like this, like Ricci's "Mimric Palace." And there are people who are trained to do that, who the slightest comma out of place and so on. That's another kind of visual trick which is indirect, like the Algebra is. And then... Yes, by the time I started using psychedelics, I had already passed through this development and had published papers on dynamics, I mean geometry and motion in very high dimensions, which required an actual visualization of four, six or eight dimensions, down to the level of being able to remove the carburetor, replace something inside and put it back on. So then what happened to me with psychedelic visualizations is that I saw... First of all, I saw the visual reality that's revealed in that way from the perspective of a kind of a trained observer of higher dimensions. So I could recognize a lot of phenomena. I could remember them, take them out, combine them in new forms, and so on, just because of this training. I guess I specialized in the enjoyment of the physical realms revealed. And also what I perceived did seem to be elaboration of an extension of the maximum visual capability I ever had before, was then, even with marijuana, I would say, the first moment, was it extended enormously. Although when I first smoked marijuana, I didn't have an extensive visual hallucination, still what I did observe, details of relationship between two people, for example, I then imaged these in a way using visual representative tricks, which were beyond those that I'd used before. So the resonance, the connection, you know how it is, that you can rove over, the connection between mathematical visualization extended and the perception of ordinary reality, this was fused in a very interesting fashion. I can tell this story, I guess, that I hadn't really made this connection before. The one that I mentioned in Invention is a counterexample of a conjecture of Smale in 1966, I think, called the "Omega Stability Conjecture." And here's what happened. I was introduced to marijuana by some students at Princeton where I was teaching mathematics. I had gone to the dormitories, which is where they sat smoking, and smoked a joint. Then I had to walk home. While walking home, maybe this was in the summer, anyway I remember it was warm, probably it was spring, the spring of 1966, the path between the dormitory and my home, which was on the campus, passed Eno Hall, where my office was on the first floor and close to the path. And in passing it, I heard that the telephone was ringing. So being a compulsive good boy, I ran and took my key, opened the door, and picked up the phone. It was Steve Smale calling from Berkeley. He said, "I have this new idea about omega stability, and I wanted to check it out with you and see if you think it's plausible or not. Tell me the omega stability conjecture." Never heard anything like it before, that these sets, the omega limit sets, if they have hyperbolic structure and then perturbations and so on. I said, "Oh, that's very interesting, Steve." I said, "It's wrong." Instantly, they flashed in my mind the picture, which I described to him on the telephone. I was stoned. This is maybe one of the first examples of stoned mathematics, and it's still one of my best-remembered publications, I would say. "Oh, no, Steve, that's wrong, because if you had in four dimensions the following configuration with the two dimensions out here and the one dimension in there with the intersection that's transversal and so on, I described this picture in four dimensions." "Well, he has--maybe it's in six dimensions. I can't remember right now. But it's something that there's hardly anyone in the world who could visualize unless they were-- I'm like, 'Here's the guy who could do it, Steve Smale. My God, you're right.'" He said, "Oh, shit." So then that was it, a short telephone call. I went home. I went to bed. And in the subsequent two, three days, we talked on the telephone a couple of times, and we wrote a joint paper, which was published in 1968 in the plenary volume of this global analysis conference, which was really the climax of 1960s mathematics. Let me ask you a question, Ralph. Do you think that the psychedelics propel you into the realm of mathematical truth in the ordinary sense that that's imagined, or that all we can ever perceive is the workings of our own minds, and so the mathematical landscape is the neurological landscape, and that the structure of the brain defines the limit set of possible mathematical objects? This goes to the question of whether mathematics is a species-bound, specialized, localized human activity, or whether it's discovering God's truth in the universe. Well, this may be one of those unanswerable questions. You could ask the same question about ordinary reality. I mean, here it is. Is this a neurological construct with a history of other neurological constructs, or is there actual grass there, and here's a tree, and that's a bird? Well, what do you think? So what I think is that ordinary reality is really there, and is there even if everyone in our species should become extinct, and we're all dead, and a lot of these things die, and so they're still-- I think ordinary reality is really ordinary and really real, and I think the same about the mathematical landscape, that it's been there, it's evolving, it's there with or without us, and as we travel there, we have these Cristoforo Colombo and Vasco de Gama and so on of the mathematical landscape. They go out there, they find the footprints of some other explorer, they follow them, they find where that person turned around and came back, they camp out, they pitch their tent there, they hang out for a while, they go a little further out and come back, they write a report, they send it back. These different reports are integrated into our cultural map of this other actual reality, which is much richer than this one, and much more complex and hard to grok, so we haven't really got much of it yet. It's vast, and for me, one of the most exciting aspects of psychedelic traveling has been to go miles farther. Where no man has gone before. Well, do you think then that a hypothetical civilization of extraterrestrials on the other side of the galaxy doing mathematics will discover and describe the same objects that you and your colleagues discover and describe? It would be a fantastic coincidence if there's this enormous landscape and they travel a lot and then we travel a lot, there might not be any intersection at all. There could be planets where there wasn't mathematics, which had the same reality and so on, and yet there was no overlap. But since, you know, one, two, three, I mean, numbers, there's some things that are so natural to be early discoveries in the mathematical landscape that I would think that there would be an overlap between the mathematics of this planet and the mathematics of any other. So if we were to then encounter this extraterrestrial civilization, any mathematical discoveries that it had made, if we could get in communication with them, would be rationally apprehendable to us. We wouldn't just say, "Well, that's a Zell construct, and we humans don't, we can't grok the Zell construct, our brains are organized differently." Well, it might take a while, it might take a few generations. I think that our exploration of the mathematical landscape has been slow, and maybe slow of necessity. There is this idea that the discovery of a mathematical structure requires a certain neural net connectivity development, and that there is a co-development, co-evolution, between the mathematical discovery and the connectivity, actually, the structures within the mind mimicking, empowering the representation of structures that are discovered in the mathematical landscape. So they could come to us with a mathematical structure that we could not grok, although in principle it was explainable. The development of the language, the development of the capabilities to understand it, might take several generations, just as we now see ourselves, our children, and so on, struggling to understand the shapes in the reality of the computer evolution. So you're more, it would be fair to call you as a mathematical Platonist, rather than a mathematical relativist. Yes. But in our previous conversations on this topic, we have been denied... Yes, I was going to point that. ...and you have insisted on the ploy usually adopted by mathematicians on the defensive, that these are merely provisional models produced by the human mind, we use as long as they suit us, we drop when they are not so, and that if there is any objective existence at all, this is an evolving structure, rather than an eternally fixed Platonic one, that somehow is co-evolving along with our imaginations. This is the position I have heard you adopt. Yes, so this is a little confused. I'm a Platonist, I accept your idea of the evolution and the role of creativity in the mathematical landscape, and that this creativity is interactive with human activities on the mathematical frontier. So I accept that. This is a kind of modified Platonism. About the relativity of the models, we have to distinguish between mathematical structures, mathematical objects, such as chaotic attractors and so on. On the one hand, and a model built out of them for something in a laboratory situation or ordinary reality, on the other hand, I've said that scientists, especially physical scientists, tend to identify the model with the target system. They have Maxwell's equations for the electric and magnetic field with the E and the B and so on, and then they think that the E and the B are actually physically existing fields. And I reject that. But the E and the B and their relationship as expressed in the formula is an important kind of mathematical object, which has its own real existence in the mathematical landscape. And the modeling function is applied mathematics, is the thesis, is the way in which mathematics can serve us as a cognitive strategy for understanding the world around us, that it is possible to take these mathematical objects, to use them as tinker toys, to put them together into a model, which in some way is something like the experience of our culture, our laboratory, our test tube, our ozone layer, or whatever. And through this relationship between one particular carefully constructed mathematical model and experimental scientific observation of nature around us, to gain understanding and to see relationships in a clearer way. But the models are not real, in that the sense they are identified with ordinary reality, but the models are real in the sense that they are actual existing objects constructed in the mathematical landscape. Well, their nature and their kind of reality would be of the nature of field structures, I should imagine, since I think of the mind as being a system of fields, fields being spatio-temporal patterned objects. So if our minds are basically made up of mental fields, the mathematical landscapes have as their underlying substrate a mental field, that would be the kind of basis of a mathematical landscape or of its objective existence. I'd go further and think of them as morphic fields transmissible by morphic resonance. Then, since our view of the nature of the external world or the physical world is also one which science reveals to us is made up of organizing fields, then modeling fields by means of fields would indeed be rather a good way of going about it, because the models would have the same kind of quality as the things being modeled. Namely, they'd be field structures, in other words, structures extended into relationship or patterns in space-time. Yes, space-time. Mathematics has been defined recently in the monthly notices of the American Mathematical Society as the study of patterns in space and time. Interesting. So then, the field, and indeed, since fields, the principal metaphor from which fields are derived is agricultural fields, which are structures in landscapes, then the very metaphor of the mathematical landscape, or in Waddington's terms, the epigenetic landscape, relates us automatically again to this whole field concept. Yes. The mathematical objects, so-called, I guess, are creoles in this field. And so then, psychedelics would enable the exploration of different regions of these fields to be explored. Just the metaphor of exploring would be quite appropriate. I mean, if we're exploring the countryside, then we go through fields and ecosystems and things which can also be thought of as fields. So there's an exploration process. Yes, it seems to be an amplifier for resonance, something like putting helium in a violin. Well, Whitehead defined understanding as the apperception of patterns as such, and that means then that what you're saying, that mathematics is understanding. If mathematics is the study of patterns and understanding is the apperception of patterns as such, then mathematics and understanding are suddenly seen to be two names for the same program of mental activity. That's one way, I guess you could say that. Then, of course, that's Whitehead who would see understanding as primarily a mathematical function. Who was both a Platonist and a mathematician. The word "apperception" I think comes from Leibniz during his period when he was writing in French. And so we have to think of him also proposing monads as fundamental units of the intellectual medium. Patterns, atomic creodes from which to construct more complicated space-time patterns suitable for modeling everything. Yes, monads are the atoms of the mathematical universe. So we've arrived here from psychedelics and the computer revolution to psychedelics as amplifiers in the monadological method of understanding. That by showing us pattern as such... And computer graphics, is it not... Makes it explicit. ...a tool for doing monadology, where we have this CD full of fundamental monads which can then be combined in a kind of virtual reality which is then the model for certain real experience, or perhaps it is the real experience depending on... Well, it makes the pattern explicit rather than... It still has the same kind of reductive capacity as the photograph. Well, but not for instance in virtual reality. I mean, they're talking about virtual realities where you will go into Seahorse Valley of the Mantelbrot set and camp there for several weeks exploring around... In 3D with goggles. Yes. Still, if mathematical imaginations exist in higher dimensions, it's still bringing it down. But usually it's 2D. I mean, these fractal pictures... In 3D we are really trying to visualize something in much higher dimensions. So, these are attempts to represent something which is experienced in a higher dimension. It's said that the human EEG has a dimension around 6.5. So, probably this isn't exactly right, but it is believed that if dimension is too high you can't understand, if it's too low you can't represent anything. Let's just imagine that a lot of natural phenomenon are basically 6, 7 or 8 dimensional. Then certainly, whether it's 2D or 3D where we're representing them, it doesn't matter much. You're hardly at the front door of understanding what's going on. But then, what about... Well, there's one point just to follow up this other thing of the mathematics and understanding. There's this whole range of possible fields or field structures that can be explored through mathematics. But, of course, the realm of mathematics is perhaps vastly greater than the realm of physical reality we encounter. So, there are far more mathematical structures around than there are things that we can map them onto. And we find ones which correspond more or less... To something that we can recognize. Yes. There's a lot that don't correspond to anything we know about, at least on this planet. However, then, aesthetics comes in here. Beauty itself becomes a criteria for the selection of mathematical objects. And, in fact, this has been historically true. Yes. But then, there's a further point, which is that just as mathematicians communicate with each other through a kind of resonance, where they can transfer the picture, the intuition, the gestalt, from one to the other by means of symbols, dances, halting phrases, somehow it can just be transferred. Has anyone ever tried doing this in a psychedelic state? Say you had a room of mathematicians, and they were taking a substance like ayahuasca, which produces on the one hand a kind of empathetic group mind, and on the other hand the visionary state. Would it be possible, greatly, to enhance this possibility of communication that happens in the colloquium room by means of this dance? Has that ever been, in your experience, tried? Well, as far as I can remember, in my group's psychedelic experiences, there was never another major mathematician. But still, any person, to some extent, is a mathematician, and has these modes of perception, and uses them as cognitive strategies, and so on. I found that the ability to evoke these images in someone else, through just saying something and waving your hands, is enormously enhanced in the shared psychedelic atmosphere. It is. Amazingly, resonance is definitely amplified, and therefore you can have success in communication that you have never dreamed, which is kind of a spoiler, really. Just a gesture, like the guru in the jungle, you know, some little signs, and the person really has the whole idea, and then they respond, and the communication is very rapid, and even without, just in some telepathic way, there is an apparent resonance, a merging of minds, as it were. You can even visualize these minds floating up to the ceiling, and somehow docking with each other, and then becoming one thing. I have in this way created what appears to be, what you could describe as, a telepathic union with a person, in such a two- or three-person psychedelic trip. I remember one with Kenny and Ellis, where the three souls merged, and a telepathic bond was connected, which was never broken. It didn't end with the psychedelic trip. After, I think that we took various things and were stoned together for three days. After this, we always knew when something was happening with the other one, we could call up and say, "What's going on?" Well, it sounds to me like group ayahuasca taking among research mathematicians is a tremendous frontier for grassroots science. Yes, exactly. You're listening to The Psychedelic Salon, where people are changing their lives one thought at a time. Well, since I'm not a mathematician, I'm afraid that that's one grassroots science project that I won't be participating in. But something Ralph said about high-definition television got me thinking about a grassroots science project that I could do. I was intrigued by what Ralph said about the ways in which the deeper pixelation of high-definition television had the potential of changing our cognitive processing. So I did a little experiment to test his idea. And thanks to some friends, I now have access to a big-screen high-definition television to use for my experiment. Now, in the past, the programs that I watched in high-def were mainly those spectacular nature shows that included a lot of aerial views and other sites that are pretty far from our everyday reality. But I didn't think that they were the best way to check out Ralph's hypothesis. So instead, I selected a program that was about as everyday boring as life can often be, namely a golf tournament, which is about as exciting as watching the grass grow. But it can be an immersive experience if you look at it that way. Now, here in our area, some of the stations broadcast in both standard format and in high-def. So I watched for about a half an hour in the standard format and then switched to high-definition. Of course, it's an instantaneous sensation of "wow" when the high-definition kicks in. But this time, it was a smaller "wow" because there was no spectacular scenery flying by, just a bunch of guys strolling around a big lawn and hitting tiny white balls around. But in high-def, something else seemed to be going on. I still can't say what it is, but it was more than just a better picture that captured my attention. In some mysterious way, the shift to a higher number of pixels on the screen actually somehow pulled me into that scene in a way that I hadn't experienced before. Of course, I was paying attention to the experience in a more focused way because I was thinking about what Ralph had said, and perhaps I just let my fanciful imagination run away with me. But it got me to thinking that maybe some of our fellow Saloners who are looking for a graduate thesis topic might want to look into this phenomena to see if there's actually something physical that happens to a person's brain who is watching a television program in high-def. And here's where I'm going with this. For at least a decade now, there have been various teams working on the technical problem of delivering a psychedelic experience via digital technology. The mysterious digital drugs that you hear about from time to time. Now, word on the street is that some of these attempts have been very successful in tricking the brain into thinking it's on LSD or a similar hallucinogen. But all of the projects I've heard about involve using some cumbersome and expensive headgear, which is always going to be a difficult thing to sell. But if most households eventually have a high-definition television, and if some of our great young visionary artists transport their work into the world of online gaming, particularly the online multiple player games that are acted out in high def, well, the age of digital drugs may well be upon us. So, how about it, you game designers and university researchers? Let's get busy and see how long it takes before the screwheads in Washington discover that now they also have to start a war against digital drugs if they want to continue fighting the evolution of human consciousness that's already taking place in the psychedelic community. And contrary to what Star Trek fans like to think, it isn't space that's the final frontier, it's cyberspace. Or, more specifically, cyberdelic space. At least, that's my current fantasy. So, if anyone has the opportunity and time to investigate the effects of high def TV on the brain and wants to share their findings, I'd love to hear about it. Another thing I'm wondering is, where do you come down on the question that Rupert raised about halfway into their trilogue when he wondered whether, in the field of computer graphics, and today that, of course, would definitely include everyone in the gaming world, are those people working in that field because of their psychedelic experiences that drew them into it, or did computer graphics and gaming grow out of the psychedelic community? I guess that's sort of a modern-day chicken and egg problem. But there is no doubt in my mind, based on my own personal experience, that the computer industry, at least in regards to the personal computer and internet developers, well, that part of the industry is awash in psychedelics. It's a widely known fact, yet it's very seldom discussed in the mainstream media. Several books that do touch on this fact of life, however, are Technosis by Eric Davis, What the Dormouse Said by John Markoff, and Counterculture Through the Ages by R.U. Sirius. And there are a few others that I'll also add to the program notes for this podcast, if I can remember it. And if I forget to add those links, well, hopefully one of our fellow Saloners will do it for me in the comments section, like our friend Lewis did for Podcast 115. Thanks, Lewis, I appreciate your help. Also, I was taken by what Ralph said about the students with backgrounds involving psychedelics and/or travel who seem to be more drawn to working in the computer graphics field because that field also provided a better sense of personal integrity that some other professions didn't seem to have. And now that over a decade has passed since Ralph made that statement, I find that his observation is even more accurate today than it was back in 1991. And to me, the fascinating aspect of this migration of some of our best minds to the world of computer graphics is that that world now encompasses the game development industry. And if you know much about that tech, you know that it is the true leading edge of computing and the true leading edge of social evolution on this planet, at least in my humble opinion. And what do I base this on, you ask? Well, mainly on having met hundreds of people, both young and old, who are both psychedelic and are computer developers of one kind or another. At least from where I stand, these people have some of the sharpest and most well-rounded minds I've ever encountered. Now that I've said that, I wonder if something can be both well-rounded and sharp at the same time. Well, I think you know what I mean, and you probably know some people like that yourself. In fact, maybe you are one. Why else would you be listening to podcast lectures about psychedelics? So I guess I'm preaching to the choir here. By the way, one of the magazines that Ralph spoke about at the beginning of this plylog was Mondo 2000, which for me was my main source of information about the psychedelic community during the dark ages when I was living in the swamps of Florida and working for a corporate beast. And in fact, I still have all but the first two issues. I really should get rid of them, but I can't find it in my heart to throw them out. It was a really great magazine and was where I first learned about a guy named Terrence McKenna. Now, the reason I'm mentioning this right now is that the man behind Mondo 2000 and many other highly creative ventures was none other than Are You Serious, whose podcast you really should check out sometime. And you can find a link to it on our matrixmasters.com/podcast page. In the future, I'm going to try to get these podcasts back down to a one hour format, but I've still got a couple of things left to say before I go today. And I do appreciate you sticking with us for these longer programs. And so I'll try to be brief here. But I want to be sure to point you to the MySpace page of Pladovark, that's P-L-A-D-A-V-A-R-K, whose music fits in the trip hop, trance, psychedelic genre and uses a few sound bites from the salon on several tracks. During the past couple of years, several other groups have also honored the salon by using sound bites from various programs. And I really enjoy listening to them. So thanks to all of you musicians who are including sound bites from the salon in your work. And please feel free to use any clips you want from these podcasts. It's truly an honor to be included in your art. Now, almost every week I receive a comment or two about how much you appreciate the mind of Terrence McKenna. And since I've been playing so many of Terrence's talks, I guess I don't say much anymore about the brilliance of his thought. But I recently received an email from Zachary M., who is a longtime salon regular. And I want to read part of what he had to say because I think it expresses what a lot of us are thinking. Here's what Zachary has to say about Terrence. Terrence McKenna is somehow a timeless commentator. I don't know what it is, but this guy just doesn't seem to get old, but young. Every time you play one of his things, I'm just shocked at how old the talk is and yet how not only presently affirming, but futuristically pointing. The guy really seems to have become an immortal that does not age whatsoever. It's something in his voice. It's something in his consciousness that allows that to happen. It's not so much what he says as how he says it that is so powerful. Perhaps his magical bard-like powers have broken the bounds of time's borders and escaped into the dream beyond the eschaton. When you play another's talks from earlier times, it seems and feels very old. But McKenna's talk seems new, not only new, but cutting edge. Well, I'm in total agreement with you, Zachary. At least for now, it looks like Terrence is headed for that posthumous glory that he laughed about back in '99. But maybe that transcendental object at the end of time is actually the spirit of Terrence McKenna laughing at the cosmic giggle. Now that would be a nice surprise, don't you think? And the last thing I want to bring up here is an interesting message I received from Joel G. And here's part of what he had to say. "Hi, Lorenzo. I started listening to the Psychedelic Salon podcast a few weeks ago and I'm hooked. In one of the podcasts I heard the topic of Hopi prophecy briefly discussed, so I thought I'd tell you about a strange bit of coincidence I stumbled upon back in 2001. Here's a little background. The Hopi consider four mountain peaks in their geographic area as sacred. One of these is the San Francisco Peaks, just a few miles northwest of Flagstaff, Arizona. The Hopi believe that spirits or supernatural beings called kachinas live on the San Francisco Peaks. The kachinas are responsible for bringing good weather and bountiful crops, among other things. Here's the coincidence. I'm an avid mushroom hunter and in 2000 I had just relocated from Washington State to Arizona. I wasn't expecting much in the way of mushroom hunting in Arizona due to the arid climate. In August of 2001, quite by accident, I discovered a mushroom species new to science on the SF Peaks, home of the kachina spirits. You guessed it, the mushroom is psychoactive, containing psilocybin. This is the first known psychoactive mushroom native to Arizona. It has a habitat unlike any other psilocybin mushroom that I know of, aspen forest at about 9,000 feet. The majority of these types of mushrooms, which I assume he's meaning psilocybin, are associated with areas of human disturbance, such as landscaped areas and fields with livestock. So to find a species in a relatively undisturbed aspen forest is quite rare. As far as we know, it only occurs on the San Francisco Peaks and sightings are usually few and far between. I'm in no way suggesting that the Hopi knew of this mushroom, but I think the kachina mythology and the discovery of this new species is a fun and spirit-filled coincidence. Hope all is well with you and keep up the great work, Lorenzo. Kind regards, Joel. Well, Joel, thank you not only for the kind words, but also for that fascinating information. Stories like that really get my imagination going, and maybe that will be true for some of our fellow slaughters who might be able to shed some more light on what you so rightly call a fun and spirit-filled coincidence. Now, as I mentioned at the beginning of today's program, I've got something a little different for you next week. As so many of our fellow slaughters have pointed out to me, I've now done over 120 podcasts from the psychedelic salon, and yet there hasn't been a single one that has a talk by a fellow by the name of Dr. Timothy Leary. I think I've mentioned this before, but that isn't just an oversight on my part. Due to my close friendship with Myron Soloroff and Gary Fisher, both of whom who had very close working relationships with Dr. Leary in the '60s, well, I have a highly negative opinion of Tim Leary, and in deference to my two friends, I haven't done anything to add to the Leary legend. But the fates have decided that my stand can no longer be tolerated. At least that's the way I read the fact that a data drive arrived in my mailbox last week that had almost 100 gigabytes of audio and video recordings of the good Dr. Leary. And so it seems that I can no longer ignore this part of modern psychedelic history. Heck, even Ralph Abraham quoted him in today's trial log, so I guess that should be a sign for me to loosen up a bit. I'm not going to promise how much of this Leary archive I'll be playing here in the salon, but for next week I thought it would be interesting to hear the talk that Tim Leary gave at Cooper Union in 1965, which for some reason I seem to remember as having been of some consequence at the time. I haven't listened to it yet myself, but we can do that together next week and see how well his lectures stand up to the high quality of the McKenna material we've been listening to for the past couple of years here in the salon. It should provide an interesting comparison, don't you think? At least I hope it's going to be an interesting talk, and if it isn't, I'll come up with something else for next week. But as of right now, my plan is to begin trickling a little Tim Leary into the mix just to keep things interesting. And before I go, I want to mention that this and all of the podcasts from the Psychedelic Salon are protected under the Creative Commons Attribution Non-Commercial Share-A-Like 3.0 license. And if you have any questions about that, just click the Creative Commons link at the bottom of the Psychedelic Salon webpage, which you can find at www.psychedelicsalon.org. And that's also where you'll find the program notes for these podcasts. And for now, this is Lorenzo signing off from Cyberdelic Space. Be well, my friends. [music] {END} Wait Time : 0.00 sec Model Load: 0.65 sec Decoding : 4.54 sec Transcribe: 6043.83 sec Total Time: 6049.02 sec