Trialogue 2 Psychedelic Computing - Psychedelic Computing

Three brilliant minds - Terence McKenna, Ralph Abraham, and Rupert Sheldrake - recorded a private conversation in September 1991 to explore a surprising connection: that the psychedelic revolution of the 1960s and the computer graphics explosion happened on parallel timelines, possibly not by coincidence. Abraham walks through a chronology linking LSD with early computer graphics development, psilocybin mushrooms with the personal computer revolution, and ecstasy with virtual reality. The discussion ranges across media evolution, consciousness expansion, the suppression of visual culture by print, and whether psychedelics actually shaped Silicon Valley innovation. For anyone curious about the deep connections between consciousness, creativity, technology and culture, this is three major thinkers operating at the frontier of their own understanding.
transcriptmachine-transcribed, unedited
Greetings from Cyberdelic Space.
This is Lorenzo, and I'm your host here in the Psychedelic Salon.
Well, I'm finally getting this week's podcast out at midweek,
which is always my target, but not one that I hit very regularly.
At least not lately.
But here we are, nonetheless, and today we're going to hear the last of the trilogues for a bit.
In fact, I've got a little surprise for you next week,
and I'll tell you about that after we hear today's program.
But first, I want to thank John S. and Terry L.,
both of whom sent generous donations to the salon recently.
So thank you, John and Terry.
I appreciate your support in helping to keep these podcasts going.
And for today's podcast, we're going to hear the recording of a private conversation
Terrence McKenna, Ralph Abraham, and Rupert Sheldrake had back in September of 1991.
Their topic that day was Psychedelics and the Computer Revolution.
And we begin with Ralph Abraham introducing the topic.
But as you listen,
try to keep in mind that this conversation was held in 1991.
And a lot has taken place since then,
particularly in the arrival of the Internet
and significantly faster and more powerful personal computers
than were available back then.
So let's join Ralph now.
Well, our talks frequently range over different periods of history.
We love to extract peculiar details from the historical record
and speculate on their relationship to major movements in cultural history.
So today, we get to do this with modern history,
with cultural history in our own lifetime,
for our subject is Psychedelics and the Computer Revolution.
There have been several articles in the journals recently,
and newspapers speculating on connections
between the onset of the Psychedelic Period
and discoveries in the Computer Revolution.
But it only came to my attention very recently
through an article in GQ.
For this article, I was interviewed on the subject,
my usual subject,
of complex dynamical models
for history,
for social, economic, political systems,
and their potential for aiding our jump-start
on the future.
When the interview finally appeared in the magazine, however,
it wasn't about that at all.
It was a speculation
on psychedelics in the Computer Revolution.
And this article somehow had evolved, I think,
from my connection with Mondo 2000.
So this is a magazine that we all know.
We know the editors, we met them here, in fact, at Esalen.
And this magazine had evolved through stages
with different names,
High Frontiers, Reality Hackers, Mondo 2000.
As if we are working on High Frontiers,
we are hacking reality,
we are creating the future,
and we are aimed at Mondo 2000.
And as a matter of fact,
we do.
Our trilogues are very much in this spirit.
And the magazine apparently owes its existence
to a market
of fans of psychedelics
who work in the Computer Revolution.
But the idea of the causal connection
between psychedelics and the Computer Revolution,
and this was new.
The article in GQ begins
with an excellent quote
from Timothy Leary,
who says,
there are various natural resources
in the world.
Creativity is one of them.
And understanding this,
the Japanese will go to Borneo
to collect teak
and go to California
to collect creativity.
So this is the conjecture
we can consider this morning.
And to begin with,
to see about the plausibility
of the causal role,
let's look at the comparative chronologies
of these two developments.
All happened in our lifetimes
and largely here in California.
So this is the location
if we are going to find a connection
and we can dig it up
in the wreckage
in the basement
of the local church
and so on.
So the Computer Revolution
began in World War II.
Or you can put the beginning anywhere,
but what we call
the Computer Revolution
began in World War II
among people
who probably did not take psychedelics.
In fact,
the psychedelic revolution
started later.
To begin with,
the early computers
were war machines.
One was called
the Norton bomb site.
Then there's
the Enigma machine
and so on.
I was in grade school
at that time.
Then,
the psychedelic revolution,
let's say,
started in the middle 60s.
What's going on
in the Computer Revolution
in the middle 60s?
We had the beginnings
of a field
now called
scientific computation.
The first computers
weren't used
for scientific computation
except as
special-purpose
analog computers
like the Norton bomb site
all designed around
a single mathematical problem.
General-purpose
scientific computation
required first
the invention
of floating-point numbers
by Wilkinson
in 1961.
So,
there is
conjunction
in these two
chronologies
between,
let's say,
the first
popular usage
of marijuana
and
the arrival
of LSD
on university campuses
and so on.
Not to say
that Wilkinson
was an acid head,
but this is,
anyway,
looking for causal links,
we have to pay attention
to the comparative
chronologies.
Then,
just a couple
of years later
when LSD
hit the college campuses,
computer graphics
began
its major
growth
from seeds
planted
in Salt Lake City
with Evans
and Sutherland
and so on.
And
the usage
of computer
graphic hardware
required
software
that was developed
later
by various
people
whose names
are not well-known.
and
whether
they used
psychedelics
or not
we couldn't say,
but certainly
a lot of their
friends did
because that was
the cultural
historical milieu
of the time.
A later
development
in the 1970s
then
psychedelic mushrooms
became popular
on university campuses
and
at this time
there was
major change
in the direction
of the computer revolution
in the emphasis,
in the shift
of emphasis
from mainframe
computers
to personal
computers.
Of course
this was a
corporate decision
in IBM
as the historians
see it
but actually
it was
the Macintosh
that more
penetrated homes
and became
the first
successful
personal computer
and that was
because
of the Macintosh
operating system
which was
stolen from
Smalltalk
one of the many
very creative
projects
at Xerox Park
the Palo Alto
Research Center
in the 1970s
there also
we found
other
innovations
in computer
graphic software
such as
the first
paint program
and
the postscript
method
of doing
typographics
more recently
in the
80s
we had
the
decline
of
hardcore
psychedelics
of the onset
of the
what do you
call it
and pathogens
like ecstasy
and then
we find
a new
turn
in the
computer
graphic
revolution
toward
virtual reality
and
other
software
developments
which
would
replace
the
ordinary
reality
with
an
alternative
reality
if not
psychedelic
at least
equally
distant
from
ordinary
reality
so there's
a parallel
chronology
and
this
suggests
some
conjectures
only
chronological
conjectures
not necessarily
making much
sense
such as
a causal
relation
between
LSD
and the
first
computer
graphic
software
likewise
between
the popularity
of psychedelic
mushrooms
and
the
personal
computer
revolution
or at least
is
empowerment
the GUI
the graphical
user
interface
such a
small
talk
also
at that
time
there was
at least
in university
campuses
a massive
growth
in interest
by children
in computer
games
the first
ones
were in
the dungeon
and dragons
category
which is still
popular
circulating
computer
networks
worldwide
more and more
and more
developments
of sophisticated
computer games
like dungeons
and dragons
adventure
and so on
where you
go down
a little
corridor
you come
to you
you can
choose
between
this
door
or lifting
that
rock
and then
you go
out
vertically
and it's
a computer
graphic
alternate
reality
is the
substance
of the
game
and a lot
of
important
evolution
in computer
software
concepts
took place
in the
milieu
of these
computer
games
also
the source
code
was
available
on the
large
networks
so
children
could learn
computer
programming
and modify
the games
and so
the
evolution
I mean
the cultural
history
and
the evolution
of this
game
near you
were
co-evolutionary
processes
and finally
a causal
relationship
between
ecstasy
and the
emphasis
on virtual
reality
which is
now being
developed
with great
enthusiasm
by governments
for
purpose of
driving
tanks
weapon
systems
and making
love
operating
business
telecommuting
and so
on
could be
viewed
as
a
quantum
leap
in the
interconnectivity
between
the machine
and the
human
causal
relation
between
psychedelics
and creativity
in the
computer
industry
and I
think
just to
facet on
one
possible
nucleus
of all
this
is
Xerox
Park
is
a place
where
some of
the
very
important
software
concepts
developed
and it's
in
it's in
Palo Alto
centrally
located
in the
Silicon
Valley
and in
the midst
of
the
central
marketplace
of
the
psychedelic
culture
what do
you think
well
I mean
I gather
that the
causal
connection
between
all this
is the
idea
that
both
the
evolution
of
the
computer
and
the
evolution
or
rediscovery
and assimilation
of psychedelic
drugs
has to
do
with
consciousness
expansion
I mean
in one
case
we're
expanding
memory
retrieval
speed
machine
human
interfacing
in the
other
frontier
the
pharmacological
frontier
we're
expanding
our
exploration
of our
own
wetware
and that
probably
the end
result of
this
is to
see
these
two
superficially
distinct
fields
as
actually
two
facets
of a
single
set
of
concerns
that
are
migrating
toward
each
other
I mean
I
suspect
I
assume
that
the
drugs
of
the
future
will
be
much
more
like
computers
and
the
computers
of
the
future
will
be
much
more
like
drugs
and
that
in
fact
the
values
and
the
areas
that
each
seeks
to
maximize
are
similar
to
the
areas
of
concern
of
the
other
the
final
goal
of
reductionist
pharmacology
if it's
able to
make good
on its
belief
that
the
basis
of
thought
is
ultimately
molecular
should
be
the
designing
of a
drug
which
causes
you
to
bars
of
dixie
and
nothing
else
similarly
the
goal
of
computers
given
the
nanotechnological
thrust
the
human
interfacing
thrust
and so
forth
and so
on
is
a
computer
that
you
can
run
its
programs
only
by
placing
it
under
your
tongue
so
that
you
magical
shamanistic
emotion
based
we could
almost say
feminine
psychology
the drugs
is
a
countervailing
force
to
the
material
engineering
hardwired
scientific
straight
engineering
approach
but in
fact
it seems
that the
ouroboros
is taking
its tail
in its
mouth
and
these
two
concerns
are seen
to be
simply
different
approaches
to the
completion
of the
same
program
of
knowledge
well
that's
very
nice
it's
a
little
less
than
I
wanted
this
is
a
kind
of
theory
of
converging
evolution
or something
see
I'm
thinking
of
the
machines
had
evolved
in a
certain
way
they
could
have
evolved
some
other
way
why
would
they
do
this
way
because
the
interesting
people
making
the
innovations
now
if
those
are
people
who
specifically
are having
visual
hallucinations
on a
regular
more
inclined
to
have
a
GUI
a
graphical
user
interface
icons
on the
screen
I mean
we have
all these
books
there's
hardly
an
illustration
in them
we'll have
an encyclopedia
dictionary
here's the
definition of the
word tree
there's no
picture of a
tree there
now we
look at
the
Macintosh
or at
Smalltalk
or the
Sun
operating
system
here are
icons
all over
place
every
concept
is
represented
by a
picture
there's
very
few
words
in
sight
could
that
be
because
the
people
of creation
are strongly
influenced by
an alternate
reality in
their own
life
and therefore
computers
are evolving
in a
direction
that is
quite
orthogonal
from the
preceding
direction
and vector
of cultural
history
well
had a
series
of
sensory
biases
and
intellectual
biases
built
into it
that print
culture
was always
extraordinarily
naive
about
I mean
because of
we have
the
concept
of
interchangeable
parts
which
gives
permission
for the
concept
of
democracy
that's
an
interchangeable
parts
theory
the
citizen
is an
interchangeable
part
in the
body
politic
because
of
we
have
the
glorification
of
cartesian
logic
and
the
emphasis
on
the
here and
now
aspects
of
reality
I mean
I think
that
what's
happening
now
was
very
presciently
anticipated
by
Marshall
McLuhan
who felt
that the
electronic
media
would
return us
to
an
eye
oriented
culture
and
that
the
biases
that
have
shaped
the
western
mind
since
the
adoption
of
the
phonetic
alphabet
essentially
and
that
were
then
tremendously
intensified
by
movable
type
is
all
being
exploded
the
Gutenberg
galaxy
of
cultural
effects
is
being
left
far
behind
as
we
move
out
into
a
space
that
we
approach
would
be
to
say
yes
we
had
repression
of
fantasy
thanks
to
the
medium
dominating
the
technology
of
Gutenberg
press
and so
on
for a
time
and
then
we
had
a
liberation
through
the
revival
of
visual
representations
thanks
to
electronic
innovations
in the
medium
world
for
example
television
and
the
main
influence
behind
the
graphical
explosion
in
the
computer
revolution
is
not
psychedelic
visual
hallucinations
at all
but
just
the
rise
of
popularity
of
television
in
the
American
home
well
it's
all
of
a
piece
I
mean
television
yes
I
mean
television
is
certainly
has
a
influences
culture
but
if
you
watch
television
it's
psychedelics
that
shape
the
agenda
of
television
the
styles
of
cutting
and
rapid
fire
imagery
and
macro
physical
and
micro
physical
perspective
shift
and
all
of
these
things
one
could
lay
at
the
feet
of
psychedelics
now
what
an
orthodox
cultural
historian
would
claim
is
it's
not
psychedelics
it's
surrealism
is always
dragged
in here
as
the
godfather
of
modern
advertising
but
in fact
the
concern
of
surrealism
is
nothing
less
than
the
pictorial
representation
of the
contents
of
the
unconscious
as
described
by
Freud
and
Jung
so
what
it
in a
way
what
we're
talking
is
not
so
much
the
culture
shaping
power
of
psychedelics
or
television
or
surrealism
but
of
the
emergence
as a
cultural
artifact
of
the
unconscious
itself
which
was
being
suppressed
by
this
linear
head
style
of
psychedelics
they
are
released
from
the
unconscious
and
enter
as
if
all
people
had
suddenly
become
surrealist
artists
the
databases
of the
unconscious
are
visually
dedicated
databases
they're
not
databases
and
now
they
are
being
liberated
into
consciousness
really
I
mean
as
a
global
society
possessing
DNA
sequencers
and
thermonuclear
delivery
systems
and so
forth
and so
on
we
cannot
have
the
luxury
of an
unconscious
mind
that's
something
that may
or may
not
have
some
appropriateness
if you're
hunting
woolly
mastodons
and that
sort of
thing
but an
integrated
global
culture
cannot
have
the
luxury
of a
large
portion
of its
mind
inaccessible
to itself
and
somehow
occluded
and
apparently
this is
being
eliminated
technology
the evolution
of languages
and so
forth
have taken
a turn
toward
outing
the
unconscious
and
computers
are a
wonderful
tool
for this
as are
psychedelic
drugs
yes
and so
they are
in
cooperation
in
a
crash
program
to out
the
unconscious
in other
words
to increase
the
strength
of the
coupling
and the
effect of
resonance
between
ourselves
and conscious
purpose in
our society
on the one
hand
and the
cultural
morphogenetic
field
on the
other
hand
the species
mind
is being
made
explicit
by
entering
into
the
visual
awareness
of
individuals
and
through
these
means
when
connection
between
the
group
mind
and
the
business
practice
and so
on
is
amplified
then
we
get
commercial
manifestation
of creativity
of products
like
the
personal
computer
well
but in
a sense
I think
that's
simply
that the
culture
is building
on the
foundation
already
in place
money
as
understood
by
moderns
is almost
entirely
a print
created
phenomenon
before the
invention
of the
printing
press
money
was
something
that you
hid
under
your
mattress
now
money
is this
completely
abstract
medium
that is
moved
around
by
electronic
banking
transfer
and
investment
capitalism
and this
sort of
thing
and it
has
become
like
the concept
of
the
citizen
a
way
to
uniformize
all
the
complex
spectrum
of
phenomena
down
to
a
single
variable
money
and so
the world
of print
is
the world
based
on
money
now
the
computer
is very
able
to insinuate
itself
into that
environment
and build
on it
but that
isn't
I think
the
natural
milieu
of the
computer
is
information
which is
very
different
from
money
is
a
downloading
of
complexity
into
a
kind
of
medium
of
exquisite
simplicity
information
is
an
exploding
of
the
apparent
here
and
now
into
a
much
more
multidimensional
domain
that
is
therefore
it
can
only
be
grokked
intuitively
it
can
only
be
grokked
through
feeling
so
the
abandonment
of
money
and
the
substitution
of
information
as a
medium
of
exchange
is
having
a
feminizing
psychedelicizing
and
visually
enhancing
effect
on
the
values
and
direction
that
society
is
going
and
this
is
all
happening
without
planning
I
think
this
is
just
built
in
these
are
the
hidden
agendas
of the
technologies
that we
imagine
we can
manipulate
and
appropriate
without
being
reinfected
by the
hidden
effects
that they
carry
but of course
this is not
true at all
we are
completely
now
infected
by these
hidden
assumptions
what do
you make
of this
Rup
well
I like
the idea
of the
re-emergence
of the
unconscious
and
it
reminds
me
of the
presumably
the
prototypic
image
of the
realization
of
archetype
images
in some
kind
of
shared
space
is
the
cave
art
of the
paleolithic
where
you go
deep
into
a cave
and
there
by
the
flickering
light
of
and
so
on
you
see
these
images
of
animals
and
so
on
a
vision
actually
somehow
made
concrete
within
a
shared
space
through
a
flickering
light
in
the
darkness
well I
understand
that
of the
Native
Americans
who went
in for
this kind
of thing
the
Shumash
were
particularly
well
known
for
their
polychrome
cave
paintings
they
occupied
the
area
now
known
as
Hollywood
well
the
flickering
light
polychrome
cave
paintings
of course
give one
an early
version
of the
cinema
and
the
cinema
where you
go into
a darkened
space
and then
by flickering
light
see
incredible
fantasies
and patterns
unfolding
on the
wall
is in
some
sense
the
precursor
of
television
televisions
like
the
home
and
certainly
in
countries
where
television
is
introduced
for the
first
time
like
India
the
principal
use
people
make
of
it
is
nowadays
is
videos
of
films
so you
can have
all these
films
at
home
so
it's
like
a
miniaturized
cinema
so I
think
if we're
looking
at the
history
of this
sort
of
revival
of
the
collective
visual
imagination
the
cinema
is the
precursor
we have
to look
at
rather
than
television
and
of course
California
again
in this
revolution
well
the
cinema
television
psychedelics
as
another
form
of
darkened
space
and
flickering
images
and
visual
content
and
the
computer
graphic
revolution
which in a
sense
is like
a transformed
television
or the
cinema
to be
able to
represent
more
abstract
kinds
of
imagery
or
pattern
of the
kind
that may
appear
in
psychedelic
vision
these
seem to
be
related
kinds
of
phenomena
so
if we
see
this
as
all
as
some
kind
of
reawakening
of the
physical
imagination
and the
representation
of the
unconscious
phenomena
the
prototype
for all
of which
is
of course
the world
of dreams
which occur
in darkness
in sleep
indoors
usually
and
in a
flickering
and
incomprehensible
way
the real
roots
is the
world
of dreams
and then
its
actualization
or externalization
through
cave-arse
and then
through
these
variety
of
other
transforms
you know
fairy tales
told around
campfires
again
the flickering
light
associated
the
play
of
imagination
and imagery
conjured up
in that
case
by words
but then
the
visual
representation
of all
these
things
shows
indeed
some
kind
of
connection
so
I
think
you're
right
that we
can see
this
as
part
of
a
larger
process
of
reawakening
of a
collective
imagination
it's
part
of
an
archaic
revival
the
thing
is
very
artificial
well
I
don't
see
that
so
clearly
I
mean
the
thing
is
a
technological
artifact
less than
years old
and yet
dominating
the
sensory
ratios
and
psychologies
of
virtually
every
person
on
scale
we have
a million
years
of
consciousness
and then
we have
only
50 or
100,000
years
of
speech
is a
newcomer
on
the
words
but
words
are still
an
incredibly
deeply
established
creed
compared
with
written
words
or
yes
and
if
you
look
at
non-literate
cultures
then
of course
the
oral
tradition
is
very
important
but
I
suppose
also
there's
a
much
higher
developed
visual
imagination
when
you
go
to
a
Hindu
temple
or
a
gothic
cathedral
primarily
designed
to be
appreciated
by
non-literate
people
Then you see a riot of psychedelic type imagery, demons and snakes wriggling everywhere in Hindu
temples, psychedelic stained glass windows in Gothic cathedrals, amazing vegetational forms and
structures and shapes. But it isn't a clearly, it isn't a smooth unbroken development, it's that
even between manuscript culture and print there is an enormous leap that takes place because the
psychology of manuscript culture is that you must look in order to understand. That's the essence of
manuscript because no font is ever repeated, no E looks like every other E, so you must look at
manuscript. Reading of print is a very different psychological function because in the first few
minutes of reading any text, you assimilate the font. From then on, you don't look at E's and F's and
L's, you automatically assimilate them. It's always the same. There's no decipherment of the visual
surface in the act of reading print in the way that there is reading manuscript. This is what
McLuhan is talking about of this linear uniform high speed thing which sets up democracy and modern science
and reproducible data and all these things that we take for granted or that we fail to examine deeply
are an aspect not only of the linearity of print, that's been pretty well talked to death, but the
uniformity of print and the curious way in which you don't have to actually look at it sets us up for
psychological blind spots that have closed us off to the reality of the visual world.
It was reflecting kind of a compression. Narrowing.
Informational content of medium, but then since cinema, video, computers and computer graphics,
there's now going and expansion is in progress which may expand well beyond any richness of media that
history has seen before. Generally speaking, yes, the only caveat is that for the people who give their
lives to this stuff, cinema is in no way seen as a precursor of television. Cinema is related to
photography and related to the reconstruction of ordinary visual space. Television is a pixelated
medium very much like manuscript and not at all like photography because with photography the eye is not
asked to work. The eye beholds a photograph. The eye decodes the television screen. The fragmentation
of the image makes it into an entirely different medium. Well, as a matter of degree, as with high definition television,
the resolution of video is increasing due to the over usage of silver and organic pigment and so on,
the resolution of film is decreasing. Sometimes they'll meet. Computer graphics has the potential of
resolution on the level of cinema. So let's think of a sequence then of manuscript printed book cinema.
Okay, we'll skip television. Then we'll think of computer graphics.
Well, television is related to the psychedelics. As interactive cinema, not as interactive video. I think that's appropriate.
Well, see, if these people are actually right in their analysis of the effects of these media, then high definition television
is not television at all and will not have the same effect that television has been having. In fact, high definition TV may
give a surprising shot in the arm to the, at this point, on the ropes, linear uniformitarians because it's going to be much more like cinema and photography.
And it's not going to have to be deciphered. It can be looked at. And this will have unexpected consequences on the sense ratios and assumptions operating within the society.
Video is doomed, not because of a resolution limitation, but because it's not interactive.
Video is doomed, not because of an interactive computer graphic game where you can watch the soap opera, but also play with it, change the script and so on. It's bound to be much more interesting just because of interaction than video or cinema.
More like a dream, in fact. More like a dream, in fact.
One of the things they've discovered that's very frustrating to the engineers of virtual reality is they spend hundreds of thousands of dollars getting fast enough computers so that when you turn your head, the scene is reconstructed in the way that normal space is.
But what's fascinating is they discover in virtual reality people rarely turn their head. People know that they are in a television created space and they immediately lock into their long ingrained habits of watching television and people sit with the iPhones on like this.
It's temporary.
Because they don't understand that if they're not watching TV and you have to tell them, turn your head, keep turning your head, stop sitting still. You do not have to stare at this.
You say, oh, that's right. I don't have to stare at it.
That's temporary because video and cinema are on their way out. I think the future of cinema is that all the films ever made will be digitized and stored in a gigantic library work.
In the context of computer graphic VR parlor game, you can call up at will images from very, here's Cleopatra Salome or something and put them on the walls around you.
So, well, interactivity is, is the primary, I mean, this is the area where the computer revolution and psychedelics are in convergent evolution.
They're coming together in the interactivity, but the extent to which the computer medium could be shared by large number of people gives an idea of a further advance in cultural evolution beyond what was accomplished by hippies in the 1960s with psychedelics.
But this takes us to another key point in the whole thing, which is that if, in relation to mathematics, since mathematics represents a particular realm of imagination, for many mathematicians a particular realm of visual imagination,
This is Ralph's chosen field, of course, but the normal way of communicating mathematical ideas is through a kind of symbolic structure as unrelated to the visions, as musical notation, as to the sounds you hear of the late-sight symphony.
And the secret which good mathematicians seem to have inherited or picked up almost by accident is that these symbols relate to what Francis Galton called mathematical landscapes, an inner imaginary space which creative mathematicians have.
They see forms. He described how great mathematicians of his acquaintance reluctantly admitted, when he questioned them closely, to seeing landscapes with little balls rolling down and shapes changing before their very eye.
This was how they did their mathematics. They then later translated and expressed it through symbols. Other mathematicians with this gift could somehow pick it up by a kind of resonance, the symbols acting as some medium that helped tune them to it.
And this is actually how at least many branches of mathematics have been carried out. It's still true today that good mathematicians have mathematical landscapes and mathematical imaginations, but this is a secret kept from most of us while studying mathematics in school or even university, where these symbols seem quite impenetrable, the manipulations you do with them seem quite arbitrary.
And it seems to me that one of Ralph's points is that the computer graphics revolution now makes these rather abstract mathematical systems previously only visualizable by mathematics and even then to a limited extent by mathematicians, like fractals and so on, immediately accessible to everybody.
So suddenly these abstract mathematical concepts or mathematical concepts or mathematical spaces now become common cultural artefacts.
You now have fractal sweatshirts and fractal imagery on printed fabrics and so on. So through computer graphics there is this opening up or democratizing of the mathematical imagination.
And I imagine that when mathematicians take psychedelics that their already developed mathematical landscape undergoes an expansion, intensification or some other interesting development, since mathematicians have this peculiar and unusual kind of visual imagination to start with. Is that the case?
Yes, I think that we could put this in the category of outing the unconscious, that for peculiar reasons, evolutionary mistakes, mathematics had actually gotten relegated to the unconscious, you see.
And it does have to do with printed books, and it does have to do with printed books, I'm sure.
When mathematicians speak to each other, they wave their hands to draw pictures one line at a time on the board or with their hands in space and they speak simultaneously and in coordination.
And then coordinated like dance is to music, to picture and words. So it requires the cooperation, the coordination of multiple modes of representation in order to communicate a mathematical idea from one trained mathematician to another.
So when you see colloquium talks, which are public performances of mathematical creativity in the act, performed live to an audience of people trying to understand, then you always see these visual dinapics, I call them, moving pictures with lyrics that are coordinated, done in a very artful way, using the room as like memory, memory palace.
And so on, here's a space, this corner, and this is where this goes, and everything is coordinated with space. The dance of the performer, the waving of the fans, the going on the blackboard, and the singing of the words succeeds by telepathic miracle in communicating the idea.
Then you have books, textbooks for teachers to use in schools who aren't trained on this level or something. So you send the book to the publisher, with the drawings in the margin, the publisher writes back, we can only have 100 line drawings in this book, that's the limit, for financial reasons.
So then you get a book, which fails in the communication of the idea, even to a trained mathematician. And out of this tradition comes this heavy reliance on symbols, which for a person already trained in the mathematical dance hall, actually do reawake, they blow up the entire image, they recall it from practice, you know, in the memory field, a little icon.
That's fine. But for somebody to learn mathematics from scratch in this way, it's impossible.
So after this limitation on books, the transition from manuscripts to printed books, it was at that time that mathematics became arcane, was relegated to the unconscious. Along comes computer graphics, suddenly mathematics becomes visible.
Suddenly we have visual mathematics, visible mathematics, for the first time in a long while, on a public scale, on t-shirts and so on, as rubrics said. So I think that is true, that mathematics is one key area, which is saved from oblivion by the computer revolution, making visual mathematics possible and part of the daily experience of anyone with a personal
computer.
Well, don't you think it's just part of a larger program of language generally becoming visible through the medium of the computer? That what's happening is that language is about to conquer the visual dimension and the mathematical shock troops have somehow gone over the top first, but ordinary language can hardly be far behind.
Yes. The current, I don't know, the hot frontier of computer revolution today is multimedia. That means you'll have a CD and when you double click on the icon, you get songs, dancings, moving colored pictures, dramas, you know, a coordinated multimedia display created by expert best understanders of the subject.
Let's say, let's say, how to repair a car or how this tree grew from a seed and the morphogenetic field, the geometry of the soul, wherever you double click, you're going to get this multimedia show, which is actually interactive.
Just so that we see that again, come back, slow down and so on.
Well, it's the species mind and it's nothing is happening except that what was previously wetware and driven by intuition is being made explicit as hardware and driven by a machine interface.
We're downloading or uploading the unconscious into a cultural artifact and it's gaining presence in the domain of culture through this process.
Well, there's children's books since I was reading to Cosmo yesterday and there's this book, which is, it's got pictures, they're interactive, you can open the door, look inside, you see the crocodile, you close it, then you open this box, there's a snake in there, close it, you open the clock, there's a bird in there.
And these children's books from which children actually gain their initiation to a certain level of initiation of, yes, of awareness of the environment and so on, the language, the cognitive strategies for understanding all this.
These books are much more successful, sophisticated and rich than the books which are used to teach mathematics to advanced engineering students in universities.
They're like crude DMT hallucinations.
Yes.
So the best of the books are children's books and the computer revolution is now advancing to a point where they're sort of getting to the level of children's books as far as richness of medium is concerned, but there's a long way to go before they can approach, I mean, they'll never get there.
The richness of a psychedelic trip either alone in a dark room or with a group of people exploring a flower.
A long way to go.
Well, coming back to the connection between psychedelics and the computer revolution, there are several ways one might look at it.
One is, well, first the sociological fact, as revealed both on the basis of anecdotal stories and on the survey carried out by the San Francisco Examiner.
Out of 118 people questioned at the recent computer graphics convention in Nevada, 118 said that they had taken psychedelics.
There was 100% psychedelic usage among leading figures in this field.
Now, there's a sense in which other branches of the computer world are part of the linear language based print type thing.
The word processor, the commonest use of the computer in everyday life, is an updated version of the typewriter and so on.
It's not something that breaks radically with this tradition.
It's in fact the colonizing of the visual space, the sort of television type visual space by the printed word in a more evanescent form.
So, in that area, people who develop new word processing things or spreadsheets, the suggestion is that psychedelic usage is quite low and perhaps maybe a little higher than the rest of the population.
But computer graphics is the area where there's this exceptionally high incidence, in fact maximum incidence of psychedelic use.
Now, I wonder whether it's because people who take psychedelics then want to find a career where somehow this incredible visual revelation can be followed through in some kind of technology and shared with others.
A bit like some people who have amazing experiences with drugs then try and find ways of doing it through meditation or ways they can teach it to others without the drugs.
Is that one of the reasons? Is that one of the reasons? Is it that people with visual imaginations are particularly drawn or influenced or amazed by psychedelics and they're the kind of people who go into computer graphics anyway?
What kind of causal link do we have here? Is it that when actually thinking about some realization of some program that the psychedelics can actually help the creative process as a kind of ongoing usage during this kind of creative process? What do you think, Ralph?
Well, I think in the creation of a new program, let us say, the first spreadsheet, the first text editor or something, there are all kinds of concepts that have to be invented from scratch.
Just about the sort of the geometry of the space of information, just about the sort of the geometry of the space of information, the view of the filter, what information will be stored where, what's important, how to retrieve it, how to display it on the screen.
All of this, an enormous amount of creativity is required because we're constructing a new space using tools that have never been touched before.
So I think that all of these dimensions and even in the aspect of computer revolution totally dominated by print, that these have been enormously aided by visual imagination, by visual skills, by cognitive strategies involving geometric spaces and motion within them.
So there could be expected incidents of psychedelic usage among pioneers in those fields as well.
But when it comes to computer graphics, I do think that all of these different possibilities you listed operate in parallel.
I know from personal experience with my students that there are among the most interesting students attracted to study computer graphics are those with psychedelic and other unusual experiences like traveling and foreign cultures.
And they are looking for jobs where they are looking for jobs where they can just feel more comfortable and have a chance for success and maintain their integrity.
And they've chosen the computer graphics industry because it's more convenient or compatible.
They feel that what they're doing is of value simultaneously.
It's probable that they are trained to succeed better in it than other people who would be better off as engineers creating new hybrid devices like high density memory or something, faster processors and the like, which is very linear engineering drawing oriented kind of thing.
So I think all of these things are sort of a resonance in psychedelic experience in computer graphics and I don't know which causes the other.
You see, it could be that while working on a computer graphic program, you see the same picture over and over again.
Finally, you get a kind of boredom sets in where you don't feel like it's like we can't sit at the typewriter sometimes because we don't want to stare at the page anymore.
And print on the computer monitor does get really boring and pictures do also.
And it may be that people who don't have psychedelic recreation are not able to continue in the jobs.
You see, after a year or two they have to retire whereas others have more longevity in that kind of work.
I don't know and I don't know how we can find out.
Well, I mean, finding out is more than a matter of curiosity because as the ABC television network implied when they contacted you about this,
this has enormous implications.
If the US leads the world in computer graphics and if the principal competitor is Japan,
if the Japanese corporations haven't yet got programmers working in them who are on to psychedelics,
then there are two possible consequences.
One, the revelation of psychedelic usage in US computer fraternity will allow the drug enforcement agencies in the United States
to try and clean up Silicon Valley to the possible detriment of the loss of world need in this important aspect of US high technology.
Second, the Fujitsu Corporation and others in Japan may send their employees on crash courses in psychedelics
in which case they may well be getting in touch pretty soon with you and Terence to hire you as consultants for this process
to try and unleash more creativity in Japan, assuming that the psychedelics haven't hit Japanese corporate computer culture very much yet.
Well, it's likely that rather than suppress psychedelics in the United States, they will simply have to accept them
or accept second-rate status in one of the few fields where we still hold some advantage.
Well, that's a possibility. I'm not sure if we even still hold an advantage as far as the creative edge is concerned.
In most of the large software companies such as Borland, Microsoft, Santa Cruz Operation and so on,
I'm pretty sure that they do have drug testing as they have at ABC News and so many other...
To make sure that their programmers are taking sufficient psychedelics to stay on the cutting edge.
Well, they'll not.
Oh, no?
Come, come now, you're slacking off peers.
No, but they're not that rational here as I think they may be in Japan.
The hysteria against drug usage in this country is not a rational program and probably will continue
even though it means that the United States has lost its place as a primary industrial nation.
Well, in Japan, where the large corporations have very enlightened leadership, it seems, with very clear goals and so on,
they may very well study the data coming in from the grassroots science groups all over the world
and decide that they need to encourage certain teams working on the frontier of the computer revolution there,
where they are very keen to lead the world, encourage these teams to begin experiments with psychedelics
and monitor the results carefully in a controlled way.
I think that's very likely.
And I have always anticipated a shift of leadership in the intellectual, scientific, and technical things away from the United States
as the wave of European immigrants that came during World War II die out.
The American educational system has no way to replace them.
It's a very poor educational system.
So I think we've already seen this, that the leadership in technical innovation has moved away from the United States,
even in terms of computer software, computer graphics, and so on.
Europe and Japan are on the rise and the United States is in decline.
So the conclusion is that civilization which welcomes psychedelics is the civilization that will lead and rule the planet.
Yes, that's the conclusion.
You have it.
I think we need to go a little further.
Go for it.
Well, one thing that I still haven't heard from Ralph is, since I don't have a mathematical landscape,
having never been told about such things when I was studying mathematics,
having found the manipulation of these symbols quite meaningless and unsatisfying,
having never been able to find out why you did these things,
and therefore having abandoned mathematics like millions of others in despair,
or just out of boredom or lack of engagement.
I'm curious to know, from Ralph's experience, firstly, when he's doing mathematical creative work,
how the visual imagination works, how this mathematical landscape works,
what your particular landscapes are like, and secondly, under the influence of psychedelic drugs,
what you're doing back over seven years ago, which, did you find yourself in the presence of amazing,
totally astonishing visions, which were nothing much to do with your usual mathematical landscapes,
or could you start from your habitual and well-known areas of mathematical landscape,
and then almost consciously and interactively develop them in new ways,
and form a kind of continuity between those and the visions produced by substances such as DMT and ISD?
Yes. Well, you know, between mathematics and physics there's a big difference,
and there's a certain personality of person that would choose to be a physicist,
and a kind of an opposite type of person that would want to be a mathematician.
Likewise, within mathematics there are completely different continents, as it were, in the mathematical universe,
and the usual map of this universe by historians of mathematics has three continents.
They are algebra, thus the oldest one, and geometry and topology that comes later,
or about the same time, it may be a little earlier, and then very recently a new one,
which is analysis, dynamics, and so on.
These three continents in the mathematical universe have totally different cognitive styles.
and algebra, I'm not active in algebra, and I haven't been to that many talks by algebraists,
and I think that they make, they have pictures that are more like tables,
not tables of data, but classifications of things or something,
and they use visual representations that you don't find in the book,
where they're not delightfully rich visual representations that are very direct representations of what they're studying,
they're like auxiliary things.
The geometry, of course, is an extrapolation of ordinary experience in space and time, in space anyway, let's say. So there are figures of triangles, spheres, a Tori, and so on. These cannot be really grokked in any way without visual representation.
Mathematicians, geometers, learn tricks for visualizing higher dimensions. That's one of the main things. You could say the mathematical skills, the geometrical skills for our culture has evolved little by little, primarily through the development of cognitive tricks based on visual representations of higher dimensions.
Higher dimensions, well, three dimensions is represented in two by perspective. That's some kind of trick.
And there was a day in the 14th century when this trick was discovered by somebody and communicated to somebody else and became a major innovation in the history of painting.
The third continent in the mathematical universe of analysis and dynamics, it has some kind of history from classical Greek times through the Middle Ages and so on, but primarily it's associated with a recent beginning with Galileo, Kepler, Newton, and so on.
This is geometry with motion. So the visual strategies necessary to think and work in this area of color is geometry with motion.
So it's a more complex visual cognitive strategy than had ever been attempted before. Of course, it's relating to dance, to running through the woods, to catching a ball, and so on.
And there's dynamics in human experience, and every child is a dynamicist in learning to master the functions of the body, locomotion, and so on.
So that's the background. And I have worked in Geometry, Topology, and in analysis, or in kind of analysis, classical analysis, which has symbolic representations of very great complexity and magnitude.
For example, there are books where there are books where there's a formula F equals on page one, and it goes on for over 300 pages of a single formula.
To understand what it says, you have to assemble all these pages in your head and be able to scan it like this, like Ricci's Menrake Palace.
And there are people who are trained to do that, the slightest comma out of place, and so on.
That's another kind of visual trick, which is indirect, like the algebraists.
And then, yes, by the time I started using psychedelics, I had already passed through this development and had published papers on dynamics, I mean geometry and motion in very high dimensions,
which required an actual visualization of four, six, or eight dimensions, down to the level of being able to remove the carburetor, replace something inside, and put it back on that much.
So then what happened to me with psychedelic visualizations is that I saw, and first of all, I saw the visual reality that's revealed in that way from the perspective of a kind of a trained observer of higher dimensions.
So I could recognize a lot of phenomena. I could remember them, put them, take them out, combine them in new forms, and so are just because of this training.
I guess I specialized in the enjoyment of the physical realms revealed.
And also what I perceived did seem to be elaboration of an extension of the maximum visual capability I ever had before was then, even with marijuana, I would say, the first smoke was extended enormously.
Although when I first smoked marijuana, I didn't have an extensive visual hallucination, still what I did observe, details of the relationship between two people, for example,
I then imaged these in a way using visual representative tricks, which were beyond those that I'd used before.
So the resonance, the connection, you know how it is, that you can rove over, the connection between mathematical visualization extended and the perception of ordinary reality.
This was, you know, fused in a very interesting fashion.
I can tell this story, I guess, that I hadn't really made this connection before.
The one that I mentioned in invention is a counterexample of a conjecture of Smale in 1966, I think, called the Omega Stability Conjecture.
And here's what happened.
I was introduced to marijuana by some students at Princeton where I was teaching mathematics.
I had gone to the dormitories, which is where they sat smoking, and smoked a joint.
Then I had to walk home.
While walking home, maybe this was in the summer, anyway, I remember it was warm up, probably it was spring, the spring of 1966.
The path between the dormitory and my home, which was on the campus, passed, you know, where my office was on the first floor and close to the path.
And in passing it, I heard that the telephone was ringing.
So being a, you know, compulsive good boy, I ran and took my key, opened the door, and picked up the phone.
It was Steve Smale calling from Berkeley.
He said, I have this new idea about Omega Stability, and I wanted to check it out with you and see if you think it's plausible or not.
He told me the Omega Stability Conjecture.
I had never heard anything like it before, that these sets, the Omega Limit sets, if they have hyperbolic structure and then perturbations and so on.
I said, oh, that's very interesting, Steve.
I said it's wrong.
Instantly, they flashed in my mind the picture, which I described to him on the telephone.
I was stoned.
This is maybe one of the first examples of stoned mathematics, and it is still one of my best-remembered publications, I would say.
Oh, no, Steve, that's wrong, because if you had in four dimensions the following configuration with the two dimensions out here and the one dimension in there with the intersection that's transversal and so on.
I described this picture in four dimensions.
Well, he has, maybe it's in six dimensions, I can't remember right now, but it's something that there's hardly anyone in the world could visualize unless they were, I'm like, here's the guy who could do it.
Steve Smell, my God, you're right.
He said, oh, shit.
So then, that was it, a short telephone call.
I went on home, I went to bed, and in the subsequent two, three days, we talked on the telephone a couple of times, and we wrote a joint paper, which was published in 1968 in the plenary volume of this global analysis conference, which was really the climax of 1960s mathematics.
Let me ask you a question, Ralph.
Do you think that the psychedelics propel you into the realm of mathematical truth in the ordinary sense that that's imagined, or that all we can ever perceive is the workings of our own minds?
And so, the mathematical landscape is the neurological landscape, and that the structure of the brain defines the limit set of possible mathematical objects.
This goes to the question of whether mathematics is a species-bound, specialized, localized human activity, or whether it's discovering God's truth in the universe.
Well, this may be one of those unanswerable questions.
You could ask the same question about ordinary reality.
I mean, here it is, is this neurological construct with a history of other neurological constructs, or is there actual grass there, and here's a tree, and that's a bird?
Well, what do you think?
So, what I think is that the ordinary reality is really there, and is there even if everyone in our species should become extinct, and we're all dead, and a lot of these things die, and so they're still...
I think ordinary reality is really ordinary and really real, and I think the same about the mathematical landscape, that it's been there, it's evolving, it's there with or without us, and as we travel there, we have these Cristofaro Colombo and Vasco da Gama and so on of the mathematical landscape.
They go on out there, they find the footprints of some other explorer, they follow them, they find where that person turned around and came back, they camp out, they pitch their tent there, they hang out for a while, they go a little further out and come back, they write a report, they send it back.
These different reports are integrated into our cultural map of this other actual reality, which is much richer than this one, and much more complex and hard to grok, so we haven't really got much of it yet.
It's vast, and for me, one of the most exciting aspects of psychedelic traveling has been to go miles farther.
Where no man has gone before.
Well, do you think then that a hypothetical civilization of extraterrestrials on the other side of the galaxy doing mathematics will discover and describe the same objects that you and your colleagues discover and describe?
It would be a fantastic coincidence if there's this enormous landscape and they travel a lot, and then we travel a lot, there might not be any intersection at all.
There could be planets where there was a mathematics which had the same reality and so on, and yet there was no overlap.
But since, you know, one, two, three, I mean, numbers, there's some things that are so natural to be early discoveries in the mathematical landscape that I would think that there would be an overlap between the mathematics of this planet and the mathematics of any other.
So if we were to then encounter this extraterrestrial civilization, any mathematical discoveries that it had made, if we could get in communication with them, would be rationally apprehendable to us.
We wouldn't just say, well, that's a Zell construct, and we humans don't, we can't grok the Zell construct.
Our brains are organized differently.
Well, it might take a while, it might take a few generations.
I think that our exploration of the mathematical landscape has been slow, and maybe slow of necessity.
There is this idea that the discovery of a mathematical structure requires a certain neural net connectivity development,
and that there is a co-development, co-evolution, between mathematical discovery and the neural net connectivity, actually,
the structures within the mind mimicking, empowering the representation of structures that are discovered in the mathematical landscape.
So they could come to us with a mathematical structure that we could not grok, although in principle it was explainable.
The development of the language, the development of the capabilities to understand it might take several generations,
just as we now see ourselves, our children, and so on, struggling to understand the shapes in the reality of the computer evolution.
So you're more, it would be fair to call you as a mathematical Platonist rather than a mathematical relativist.
In our previous conversations on this topic, we have denied that we have insisted on the ploy, usually adopted by mathematicians on the defensive,
that these are merely provisional models produced by the human mind, that we use as long as they suit us,
and we drop when they are not so, and if there is any objective existence at all, this is an evolving structure,
rather than an eternally fixed platonic one, that somehow is co-evolving along with our imaginations.
This is the position I've had you adopt.
Yes, so this is a little confused.
I'm a Platonist, I accept your idea of the evolution and the role of creativity in the mathematical landscape,
and that this creativity is interactive with human activities on the mathematical frontier.
So I accept that.
This is kind of a modified Platonism.
About the relativity of the models, we have to distinguish between mathematical structures,
mathematical objects, such as chaotic attractors, and so on.
On the one hand, and a model built out of them for something in a laboratory situation or ordinary reality.
On the other hand, I've said that scientists, especially physical scientists, tend to identify the model with the target system.
They have Maxwell's equations for the electromagnetic field with the E and the B and so on,
and then they think that the E and the B are actually physically existing fields.
And I reject that.
But the E and the B and their relationship as expressed to the formula is an important kind of mathematical object,
which has its own real existence in the mathematical landscape.
And the modeling function is applied mathematics, is the thesis, is the way in which mathematics can serve us as a cognitive strategy for understanding the world around us.
That it is possible to take these mathematical objects, to use them as tinker toys, to put them together into a model,
which in some way is something like the experience of our culture, our laboratory, our test tube, our ozone layer, or whatever.
And through this relationship between one particular carefully constructed mathematical model and experimental scientific observation of nature around us,
to gain understanding and to see relationships in a clearer way.
But the models are not real in the sense they are identified with ordinary reality,
but the models are real in the sense that they are actual existing objects constructed in the mathematical landscape.
Well, their nature and their kind of reality would be of the nature of field structures, I should imagine,
since I think of the mind as being a system of fields, fields being spatio-temporal patterned regions.
So if our minds are basically made up of mental fields,
which the mathematical landscapes have as their underlying substrate in the mental field,
that would be the kind of basis of a mathematical landscape or of its objective existence.
Yes.
I'd go further and think of them as morphic fields transmissible by morphic resonance.
Then, since our view of the nature of the so-called external world or the physical world
is also one which science reveals to us is made up of organizing fields,
that modeling fields by means of fields would indeed be rather a good way of going about it,
because the models would have the same kind of quality as the things being modeled.
Namely, they'd be field structures, in other words,
structures of extended interrelationship or patterns in space-time.
Yes.
Space-time mathematics has been defined recently
in the monthly notices of the American Mathematical Society
as the study of patterns in space and time.
Interesting.
So then, the field, and indeed, since fields,
the principal metaphor from which fields are derived as agricultural fields,
which are structures in landscapes,
then the very metaphor of the mathematical landscape,
or in Boddington's terms, the epigenetic landscape,
relates us automatically against this whole field concept.
Yes.
Mathematical objects, so-called, I guess, are creoles in this field.
And so then, psychedelics would enable
the exploration of different regions of this field,
these fields, to be explored.
Just the metaphor of exploring would be quite appropriate.
I mean, if we're exploring the countryside,
then we go through fields and ecosystems and things
which can also be thought of as fields.
So there's an exploration process.
Yes.
It seems to be an amplifier for resonance,
something like putting helium in a violin.
Well, Whitehead defined understanding
as the apperception of patterns as such.
And that means then that what you're saying,
that mathematics is understanding.
If mathematics is the study of patterns
and understanding is the apperception of patterns as such,
then mathematics and understanding
are suddenly seen to be two names
for the same program of mental activity.
That's one way, I guess you could say that.
Then, of course, that's Whitehead,
who would see understanding as primarily a mathematical function.
Who was both a Platonist and a mathematician.
The word apperception, I think,
comes from Leibniz during his period
when he was writing in French.
And so we have to think of him also
proposing monads as fundamental units
of the intellectual medium.
Patterns, atomic creodes
from which to construct
more complicated space-time patterns
suitable for modeling everything.
Yes, monads are the atoms
of the mathematical universe.
So we've arrived here
from psychedelics in the computer revolution
to psychedelics as amplifiers
in the monadological method of understanding.
That by showing us pattern as such.
And computer graphics, is it not
makes it explicit.
a tool for doing monadology
where we have this CD full of fundamental modads
which can then be combined
in a kind of virtual reality
which is then the model for
a certain real experience
or perhaps it is the real experience
depending on...
Well, it makes the pattern explicit
rather than...
It still has the same kind
of reductive capacity
as the photograph.
Well, but not for instance
in virtual reality.
I mean, they're talking about
virtual realities
where you will go into
Seahorse Valley
of the Mantlebrot set
and camp there
for several weeks
exploring around.
In 3D with goggles.
Yes.
Still, it's...
If these...
If mathematical imaginations
exist in higher dimensions
it's still bringing it down.
I mean, but usually it's 2D.
I mean, these fractal pictures
are also...
In 3D, we are really trying
to visualize something
in much higher dimensions.
So, these are attempts
to represent something
which is experienced
in a higher dimension
and communication.
It's said that the human EEG
has a dimension
around 6 and a half.
So, probably this
isn't exactly right
but it is believed
that if dimension is too high
you can't understand.
If it's too low
you can't represent anything.
Let's just imagine
that a lot of natural phenomenon
are basically 6, 7 or 8 dimensional.
Then, certainly
whether it's 2D or 3D
where we're representing them
it doesn't matter much.
You're hardly, you know,
at the front door
of understanding
what's going on.
But then, what about
well, there's one point
just to follow up
this other thing
of the mathematics
and understanding.
There's this whole range
of possible fields
or field structures
that can be explored
through mathematics
but, of course,
the realm of mathematics
is perhaps vastly greater
than the realm
of physical reality
we encounter.
So, there are far more
mathematical structures
around than there are
ones that correspond to
and we find ones
which correspond more or less.
To something that
we can recognize.
Yes, but a lot
don't correspond to anything
we know about
at least on this planet.
However, then,
aesthetics comes in here.
Beauty itself
becomes a criteria
for the selection
of mathematical objects
and, in fact,
this has been historically true.
Yes.
But then,
there's a further point
which is that
just as mathematicians
communicate with each other
through a kind of resonance
where they can transfer
the picture,
the intuition,
the gestalt
from one to the other
by means of symbols,
dances,
halting phrases,
somehow it can just
be transferred.
Has anyone ever tried
doing this
in a psychedelic state?
Say you had a room
of mathematicians
and they were taking
a substance like
ayahuasca
which produces
on the one hand
a kind of empathetic
group mind
and on the other hand
the visionary state.
Would it be possible
greatly to enhance
this possibility
of communication
that happens
in the colloquium room
by means of this dance?
Has that ever been
in your experience tried?
Well,
I think
as far as I can remember
in my group
psychedelic experiences
there was never
another
major mathematician
but still
any person
to some extent
is a mathematician
and
has
these modes
of perception
and uses them
as cognitive strategies
and so on.
I found
that
the ability
to
evoke
these images
in someone else
through
just saying
something
and waiting
in your hands
is enormously
enhanced
in the shared
psychedelic atmosphere.
It is.
Amazingly,
resonance
is definitely
amplified
and therefore
you can have
success in communication
that you have
never dreamed
which is kind
of a spoiler
really.
A gesture
like the guru
in the jungle
you know
some little signs
and the person
really has the whole idea
and then they respond
and the communication
is very rapid
and even without
just in some
telepathic way
there is
an apparent
resonance
emerging
of minds
as it were.
You can even
visualize these minds
like floating up
to the ceiling
and somehow
docking
with each other
and then becoming
one thing
and I have in this way
created what
appears to be
what you could
describe as
telepathic union
with a person
in such
two or three
person
psychedelic
trip.
I remember
one with
Kenny and
Alice
where the
three
souls
merged
and the
telepathic bond
was connected
which was never
broken
it didn't end
with the
psychedelic trip
after
I think
that we took
various things
and were stoned
together
for three days
after this
we always knew
when something
was happening
with the other
one we could
call up and
say what's
going on
and so on.
Well it sounds
to me like
group ayahuasca
taking among
research mathematicians
is a tremendous
frontier for
grassroots science.
Yes, exactly.
You're listening
to the
Psychedelic Salon
where people
are changing
their lives
one thought
at a time.
Well, since
I'm not a
mathematician
I'm afraid
that that's one
grassroots science
project that I
won't be
participating in.
But something
Ralph said
about high
definition
television
got me
thinking about
a grassroots
science project
that I could
do.
I was intrigued
by what Ralph
said about
the ways
in which
the deeper
pixelation
of high
definition
television
had the
potential
of changing
our cognitive
processing.
So I did
a little experiment
to test
his idea
and thanks
to some
friends
I now have
access to
a big screen
high definition
television
to use for
my experiment.
Now in the past
the programs
that I watched
in high def
were mainly
those spectacular
nature shows
that included
a lot of aerial
views and other
sites that are
pretty far from
our everyday
reality.
But I didn't
think that they
were the best
way to check out
Ralph's hypothesis.
So instead I
selected a program
that was about
as everyday
boring as life
can often be.
Namely a golf
tournament which
is about as
exciting as
watching the grass
grow.
But it can be
an immersive
experience if
you look at
it that way.
Now here in
our area some
of the stations
broadcast in
both standard
format and
in high def.
So I watched
for about a
half an hour
in the standard
format and
then switched
to high definition.
Of course
it's an
instantaneous
sensation of
wow when
the high definition
kicks in.
But this time
it was a
smaller wow
all because
there was no
spectacular
scenery flying
by.
Just a bunch
of guys
strolling
around a
big lawn
and hitting
tiny white
balls around.
But in
high def
something else
seemed to be
going on.
I still
can't say
what it is
but it was
more than
just a
better picture
that captured
my attention.
In some
mysterious
way the
shift to
a higher
number of
pixels on
the screen
actually
somehow
pulled me
into that
scene in
a way
that I
hadn't
experienced
before.
Of course
I was
paying
attention
to the
experience
in a
more
focused
way
because
I
was
thinking
about
what
Ralph
had
said
and
perhaps
I
just
let
my
fanciful
imagination
run away
with me.
But it
got me
to thinking
that maybe
some of
our fellow
salonners
who are
looking
for a
graduate
thesis
topic
might
want
to look
into
this
phenomena
to
see
if
there's
actually
something
physical
that
happens
to
a
person's
brain
who
where I'm
going
with
this
for
at least
a decade
now
there
have
been
various
teams
working
on
the
technical
problem
of
delivering
a
psychedelic
experience
via
digital
technology
the
mysterious
digital
drugs
that you
hear
about
from
time
to
time
now
word
on
the
street
is
that
some
of
these
attempts
have
been
very
successful
in
tricking
the
brain
into
thinking
it's
on
LSD
or
and
expensive
headgear
which is
always
going to
be
a
difficult
thing
to
sell
but if
most
households
eventually
have a
high-definition
television
and if
some of
our
great
young
visionary
artists
transport
their work
into
the
world
of
online
gaming
particularly
the
online
multiple
player
games
that are
acted
out
high-def
well
the
age
of
digital
drugs
may
well
be
upon
let's
get
busy
and
see
how
long
it
takes
before
the
screw
heads
in
Washington
discover
that
now
they
also
have
to
start
a
war
against
digital
drugs
if
they
want
to
continue
fighting
the
evolution
of
human
consciousness
that's
already
taking
place
in
the
psychedelic
community
and
contrary
to
what
Star Trek
fans
like
so
if
anyone
has
the
opportunity
and
time
to
investigate
the
effects
of
high-def
TV
on the
brain
and
wants
to
share
their
findings
I'd
love
to
hear
about
it
another
thing
I'm
wondering
is
where
do
you
come
down
on
the
question
that
Rupert
raised
about
halfway
into
their
trilogue
when
he
wondered
whether
in
the
field
of
computer
graphics
and
today
that
of course
would
definitely
include
everyone
in the
gaming
world
are
those
people
working
in
that
field
because
of
their
psychedelic
experiences
that
drew
them
into
it
or
did
computer
graphics
and
gaming
grow
out
of
the
psychedelic
community
I guess
that's
sort
at least in regards to the personal computer and internet developers,
well, that part of the industry is awash in psychedelics.
It's a widely known fact, yet it's very seldom discussed in the mainstream media.
Several books that do touch on this fact of life, however, are Technosis by Eric Davis,
What the Dormouse Said by John Markoff, and Counterculture Through the Ages by R.U. Serious.
And there are a few others that I'll also add to the program notes for this podcast, if I can remember it.
And if I forget to add those links, well, hopefully one of our fellow salonners will do it for me in the comments section,
like our friend Lewis did for Podcast 115.
Thanks, Lewis. I appreciate your help.
Also, I was taken by what Ralph said about the students with backgrounds involving psychedelics and or travel
who seemed to be more drawn to working in the computer graphics field
because that field also provided a better sense of personal integrity
that some other professions didn't seem to have.
And now that over a decade has passed since Ralph made that statement,
I find that his observation is even more accurate today than it was back in 1991.
And to me, the fascinating aspect of this migration of some of our best minds to the world of computer graphics
is that that world now encompasses the game development industry.
And if you know much about that tech, you know that it is the true leading edge of computing
and the true leading edge of social evolution on this planet, at least in my humble opinion.
And what do I base this on, you ask?
Well, mainly on having met hundreds of people, both young and old,
who are both psychedelic and are computer developers of one kind or another.
At least from where I stand, these people have some of the sharpest and most well-rounded minds I've ever encountered.
Now that I've said that, I wonder if something can be both well-rounded and sharp at the same time.
Huh? Well, I think you know what I mean, and you probably know some people like that yourself.
In fact, maybe you are one.
Why else would you be listening to podcast lectures about psychedelics?
So I guess I'm preaching to the choir here.
By the way, one of the magazines that Ralph spoke about at the beginning of this dialogue was Mondo 2000,
which, for me, was my main source of information about the psychedelic community
during the dark ages when I was living in the swamps of Florida and working for a corporate beast.
And in fact, I still have all but the first two issues.
I really should get rid of them, but I can't find it in my heart to throw them out.
It was a really great magazine and was where I first learned about a guy named Terrence McKenna.
Now, the reason I'm mentioning this right now is that the man behind Mondo 2000
and many other highly creative ventures was none other than Are You Serious,
whose podcast you really should check out sometime.
And you can find a link to it on our matrixmasters.com slash podcast page.
In the future, I'm going to try to get these podcasts back down to a one-hour format,
but I've still got a couple things left to say before I go today.
And I do appreciate you sticking with us for these longer programs,
and so I'll try to be brief here.
But I want to be sure to point you to the MySpace page of PlataVark,
that's P-L-A-D-A-V-A-R-K,
whose music fits in the trip-hop, trance, psychedelic genre
and uses a few sound bites from the salon on several tracks.
During the past couple of years,
several other groups have also honored the salon by using sound bites from various programs,
and I really enjoy listening to them.
So thanks to all of you musicians who are including sound bites from the salon in your work,
and please feel free to use any clips you want from these podcasts.
It's truly an honor to be included in your art.
Now, almost every week I receive a comment or two
about how much you appreciate the mind of Terrence McKenna.
And since I've been playing so many of Terrence's talks,
I guess I don't say much anymore about the brilliance of his thought.
But I recently received an email from Zachary M.,
who is a longtime salon regular,
and I want to read part of what he had to say
because I think it expresses what a lot of us are thinking.
Here's what Zachary has to say about Terrence.
Terrence McKenna is somehow a timeless commentator.
I don't know what it is,
but this guy just doesn't seem to get old, but young.
Every time you play one of his things,
I'm just shocked at how old the talk is,
and yet how not only presently affirming,
but futuristically pointing.
The guy really seems to have become an immortal
that does not age whatsoever.
It's something in his voice.
It's something in his consciousness that allows that to happen.
It's not so much what he says
as how he says it that is so powerful.
Perhaps his magical bard-like powers
have broken the bounds of time's borders
and escaped into the dream beyond the eschaton.
When you play another's talks from earlier times,
it seems and feels very old.
But McKenna's talk seems new.
Not only new, but cutting edge.
Well, I'm in total agreement with you, Zachary.
At least for now, it looks like Terrence is
headed for that posthumous glory
that he laughed about back in 99.
But maybe that transcendental object at the end of time
is actually the spirit of Terrence McKenna
laughing at the cosmic giggle.
Now that would be a nice surprise, don't you think?
And the last thing I want to bring up here
is an interesting message I received from Joel G.
And here's part of what he had to say.
Hi, Lorenzo.
I started listening to the Psychedelic Salon podcast
a few weeks ago, and I'm hooked.
In one of the podcasts,
I heard the topic of Hopi prophecy briefly discussed.
So I thought I'd tell you about a strange bit of coincidence
I stumbled upon back in 2001.
Here's a little background.
The Hopi consider four mountain peaks
in their geographic area as sacred.
One of these is the San Francisco peaks,
just a few miles northwest of Flagstaff, Arizona.
The Hopi believe that spirits or supernatural beings
called kachinas live on the San Francisco peaks.
The kachinas are responsible for bringing good weather
and bountiful crops, among other things.
Here's the coincidence.
I'm an avid mushroom hunter,
and in 2000, I had just relocated
from Washington State to Arizona.
I wasn't expecting much in the way of mushroom hunting in Arizona
due to the arid climate.
In August of 2001, quite by accident,
I discovered a mushroom species new to science on the SF peaks,
home of the kachina spirits.
You guessed it.
The mushroom is psychoactive, containing psilocybin.
This is the first known psychoactive mushroom native to Arizona.
It has a habitat unlike any other psilocybin mushroom that I know of,
aspen forests at about 9,000 feet.
The majority of these types of mushrooms,
which I assume he's meaning psilocybin,
are associated with areas of human disturbance,
such as landscaped areas and fields with livestock.
So to find a species in a relatively undisturbed aspen forest is quite rare.
As far as we know, it only occurs on the San Francisco peaks,
and sightings are usually few and far between.
I'm in no way suggesting that the Hopi knew of this mushroom,
but I think the kachina mythology
and the discovery of this new species
is a fun and spirit-filled coincidence.
Hope all is well with you,
and keep up the great work, Lorenzo.
Kind regards, Joel.
Well, Joel, thank you not only for the kind words,
but also for that fascinating information.
Stories like that really get my imagination going,
and maybe that will be true for some of our fellow slaughters
who might be able to shed some more light
on what you so rightly call
a fun and spirit-filled coincidence.
Now, as I mentioned at the beginning of today's program,
I've got something a little different for you next week.
As so many of our fellow salonners have pointed out to me,
I've now done over 120 podcasts from the psychedelic salon,
and yet there hasn't been a single one
that has a talk by a fellow by the name of Dr. Timothy Leary.
I think I've mentioned this before,
but that isn't just an oversight on my part.
Due to my close friendship with Myron Stolaroff and Gary Fisher,
both of whom who had very close working relationships
with Dr. Leary in the 60s,
well, I have a highly negative opinion of Tim Leary,
and in deference to my two friends,
I haven't done anything to add to the Leary legend.
But the fates have decided that my stand can no longer be tolerated.
At least that's the way I read the fact
that a data drive arrived in my mailbox last week
that had almost 100 gigabytes of audio and video recordings
of the good Dr. Leary.
And so it seems that I can no longer ignore
this part of modern psychedelic history.
Heck, even Ralph Abraham quoted him in today's trialogue,
so I guess that should be a sign for me to loosen up a bit.
I'm not going to promise how much of this Leary archive
I'll be playing here in the salon,
but for next week I thought it would be interesting
to hear the talk that Tim Leary gave at Cooper Union in 1965,
which for some reason I seem to remember
as having been of some consequence at the time.
I haven't listened to it yet myself,
but we can do that together next week
and see how well his lectures stand up
to the high quality of the McKenna material
we've been listening to for the past couple of years
here in the salon.
It should provide an interesting comparison,
don't you think?
At least I hope it's going to be an interesting talk,
and if it isn't, I'll come up with something else for next week.
But as of right now,
my plan is to begin trickling a little Tim Leary
into the mix just to keep things interesting.
And before I go,
I want to mention that this and all of the podcasts
from the Psychedelic Salon
are protected under the Creative Commons
Attribution Non-Commercial Sharealike 3.0 License.
And if you have any questions about that,
just click the Creative Commons link
at the bottom of the Psychedelic Salon webpage,
which you can find at www.psychedelicsalon.org
And that's also where you'll find the program notes
for these podcasts.
And for now, this is Lorenzo
signing off from Cyberdelic Space.
Be well, my friends.

a 1991 private trialogue between ralph abraham, rupert sheldrake, and terence mckenna debating crop circles in english fields, their origins, and their implications for science and

terence mckenna, ralph abraham, and rupert sheldrake's first public trilogue outside california, recorded over a weekend in 1993 at hazelhurst in england.





